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NASA NTRS · 19900020592

Reactive behavior, learning, and anticipation

Abstract

Reactive systems always act, thinking only long enough to 'look up' the action to execute. Traditional planning systems think a lot, and act only after generating fairly precise plans. Each represents an endpoint on a spectrum. It is argued that primitive forms of reasoning, like anticipation, play an important role in reducing the cost of learning and that the decision to act or think should be based on the uncertainty associated with the utility of executing an action in a particular situation. An architecture for an adaptable reactive system is presented and it is shown how it can be augmented with a simple anticipation mechanism that can substantially reduce the cost and time of learning.

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BibTeXRIS

Whitehead, Steven D., Ballard, Dana H.. 1989-01-31. Reactive behavior, learning, and anticipation. https://ntrs.nasa.gov/citations/19900020592

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