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Zagaris, George

Publications and source records attributed to Zagaris, George.

Tribol Interface Physics Library

Tribol is a modular interface physics library featuring Lagrangian contact algorithms for explicit and implicit solid mechanics applications. More broadly, Tribol supports the research, development, and implementation of numerical methods for interface physics.

Settgast, RandolphR↗

Axom

Axom is an open-source library of "building block" software components that provide core infrastructure capabilities for HPC applications. Such capabilities include: input file parsing and verification for various file formats, format specification for material shape input to multi-material simulations and tools for placing those shapes on meshes, parallel distributed coordination of diagnostic messages, geometric primitives, spatial queries and spatial search acceleration data structures, in memory key-value data store for managing simulation data and parallel file I/O. Axom components are used widely across LLNL Advanced Simulation and Computing program applications. It is also part of the LLNL institutionally-supported RADIUSS project, which promotes and funds its adoption by projects across LLNL.

Zagaris, George↗

Axom

The Axom library consists of n collection of software components that provide core computer science infrastructure capabilities that can be shared by diverse high performance computing (HPC) applications. The current set of capabilities that Axom provides includes: Customizable support for error/warning and diagnostic message reporting and coordination among components of integrated applications (e.g., physics packages, libraries, etc.); Scalable parallel aggregation and filtering of message logging; In memory datastore for hierarchical, mesh-aware simulation data. The datastore supports data description, allocation, deallocation. parallel l/0, etc; Mesh data model abstractions that enable the development of mesh-based computational algorithms that work with many diverse, application· specific mesh types; and Computational geometry primitives for developing high performance parallel algorithms based on spatial geometry and meshes, e.g., spatial acceleration data structures, sets, maps, relations, etc.

Hornung, RichardD.↗

A streamlined build system foundation for developing HPC software

BLT bundles custom CMake macros, unit testing frameworks for C++ and Fortran, and a set of smoke tests for common HPC dependencies. The combination of these three provides a foundation for quickly bootstrapping a CMale-based system for developing HPC softward.

White, Chris↗

HACC: Simulating sky surveys on state-of-the-art supercomputing architectures

Current and future surveys of large-scale cosmic structure are associated with a massive and complex datastream to study, characterize, and ultimately understand the physics behind the two major components of the ‘Dark Universe’, dark energy and dark matter. In addition, the surveys also probe primordial perturbations and carry out fundamental measurements, such as determining the sum of neutrino masses. Large-scale simulations of structure formation in the Universe play a critical role in the interpretation of the data and extraction of the physics of interest. Just as survey instruments continue to grow in size and complexity, so do the supercomputers that enable these simulations. In this paper, we report on HACC (Hardware/Hybrid Accelerated Cosmology Code), a recently developed and evolving cosmology N-body code framework, designed to run efficiently on diverse computing architectures and to scale to millions of cores and beyond. HACC can run on all current supercomputer architectures and supports a variety of programming models and algorithms. It has been demonstrated at scale on Cell- and GPU-accelerated systems, standard multi-core node clusters, and Blue Gene systems. HACC’s design allows for ease of portability, and at the same time, high levels of sustained performance on the fastest supercomputers available. We present a description of the design philosophy of HACC, the underlying algorithms and code structure, and outline implementation details for several specific architectures. We show selected accuracy and performance results from some of the largest high resolution cosmological simulations so far performed, including benchmarks evolving more than 3.6 trillion particles.

79 ASTRONOMY AND ASTROPHYSICS↗

Large-scale compute-intensive analysis via a combined in-situ and co-scheduling workflow approach, In: SC '15 Proceedings of the International Conference for High Performance Computing, Networking, Storage and Analysis

Large-scale simulations can produce hundreds of terabytes to petabytes of data, complicating and limiting the efficiency of workflows. Traditionally, outputs are stored on the file system and analyzed in post-processing. With the rapidly increasing size and complexity of simulations, this approach faces an uncertain future. Trending techniques consist of performing the analysis in-situ, utilizing the same resources as the simulation, and/or off-loading subsets of the data to a compute-intensive analysis system. We introduce an analysis framework developed for HACC, a cosmological N-body code, that uses both in-situ and co-scheduling approaches for handling petabyte-scale outputs. We compare different analysis set-ups ranging from purely off-line, to purely in-situ to in-situ/co-scheduling. The analysis routines are implemented using the PISTON/VTK-m framework, allowing a single implementation of an algorithm that simultaneously targets a variety of GPU, multi-core, and many-core architectures.

Computer Science↗

Large-Scale Compute-Intensive Analysis via a Combined In-situ and Co-scheduling Workflow Approach

Large-scale simulations can produce tens of terabytes of data per analysis cycle, complicating and limiting the efficiency of workflows. Traditionally, outputs are stored on the file system and analyzed in post-processing. With the rapidly increasing size and complexity of simulations, this approach faces an uncertain future. Trending techniques consist of performing the analysis in situ, utilizing the same resources as the simulation, and/or off-loading subsets of the data to a compute-intensive analysis system. We introduce an analysis framework developed for HACC, a cosmological N-body code, that uses both in situ and co-scheduling approaches for handling Petabyte-size outputs. An initial in situ step is used to reduce the amount of data to be analyzed, and to separate out the data-intensive tasks handled off-line. The analysis routines are implemented using the PISTON/VTK-m framework, allowing a single implementation of an algorithm that simultaneously targets a variety of GPU, multi-core, and many-core architectures.

Big data↗

Domain Decomposition By the Advancing-Partition Method for Parallel Unstructured Grid Generation

A new method of domain decomposition has been developed for generating unstructured grids in subdomains either sequentially or using multiple computers in parallel. Domain decomposition is a crucial and challenging step for parallel grid generation. Prior methods are generally based on auxiliary, complex, and computationally intensive operations for defining partition interfaces and usually produce grids of lower quality than those generated in single domains. The new technique, referred to as "Advancing Partition," is based on the Advancing-Front method, which partitions a domain as part of the volume mesh generation in a consistent and "natural" way. The benefits of this approach are: 1) the process of domain decomposition is highly automated, 2) partitioning of domain does not compromise the quality of the generated grids, and 3) the computational overhead for domain decomposition is minimal. The new method has been implemented in NASA's unstructured grid generation code VGRID.

Pirzadeh, Shahyar Z.↗

A Framework for Parallel Unstructured Grid Generation for Complex Aerodynamic Simulations

A framework for parallel unstructured grid generation targeting both shared memory multi-processors and distributed memory architectures is presented. The two fundamental building-blocks of the framework consist of: (1) the Advancing-Partition (AP) method used for domain decomposition and (2) the Advancing Front (AF) method used for mesh generation. Starting from the surface mesh of the computational domain, the AP method is applied recursively to generate a set of sub-domains. Next, the sub-domains are meshed in parallel using the AF method. The recursive nature of domain decomposition naturally maps to a divide-and-conquer algorithm which exhibits inherent parallelism. For the parallel implementation, the Master/Worker pattern is employed to dynamically balance the varying workloads of each task on the set of available CPUs. Performance results by this approach are presented and discussed in detail as well as future work and improvements.

Zagaris, George↗