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Williams, Steven P.

Publications and source records attributed to Williams, Steven P..

52 records · Page 3

Effects of Inboard Horizontal Field of View Display Limitations on Pilot Path Control During Total In-Flight Simulator (TIFS) Flight Test

A flight test was conducted aboard Calspan's Total In-Flight Simulator (TIFS) aircraft by researchers within the External Visibility System (XVS) element of the High-Speed Research program. The purpose was to investigate the effects of inboard horizontal field of view (FOV) display limitations on pilot path control and to learn about the TIFS capabilities and limitations for possible use in future XVS flight tests. The TIFS cockpit windows were masked to represent the front XVS display area and the High-Speed Civil Transport side windows, as viewed by the pilot. Masking limited the forward FOV to 40 deg. horizontal and 50 deg. vertical for the basic flight condition, With an increase of 10 deg. horizontal in the inboard direction for the increased FOV flight condition. Two right-hand approach tasks (base-downwind-final) with a left crosswind on final were performed by three pilots using visual flight rules at Niagara Falls Airport. Each of the two tasks had three replicates for both horizontal FOV conditions, resulting in twelve approaches per test subject. Limited objective data showed that an increase of inboard FOV had no effect (deficiences in objective data measurement capabilities were noted). However, subjective results showed that a 50 deg. FOV was preferred over the 40 deg. FOV.

Kramer, Lynda J.

Increasing Range Of Apparent Depth In A Stereoscopic Display

Optical configuration conceived for increasing range of apparent depth provided by stereoscopic display system, without imposing concomitant reduction in field of view. Observer wears shuttered goggles synchronized with alternating left- and right-eye views on display. However, instead of looking directly at display screen, observer looks at screen via reflection in mirror collimating light emitted by screen.

Busquets, Anthony M.

Spatial awareness comparisons between large-screen, integrated pictorial displays and conventional EFIS displays during simulated landing approaches

An extensive simulation study was performed to determine and compare the spatial awareness of commercial airline pilots on simulated landing approaches using conventional flight displays with their awareness using advanced pictorial 'pathway in the sky' displays. Sixteen commercial airline pilots repeatedly made simulated complex microwave landing system approaches to closely spaced parallel runways with an extremely short final segment. Scenarios involving conflicting traffic situation assessments and recoveries from flight path offset conditions were used to assess spatial awareness (own ship position relative the the desired flight route, the runway, and other traffic) with the various display formats. The situation assessment tools are presented, as well as the experimental designs and the results. The results demonstrate that the integrated pictorial displays substantially increase spatial awareness over conventional electronic flight information systems display formats.

Parrish, Russell V.

Effective declutter of complex flight displays using stereoptic 3-D cueing

The application of stereo technology to new, integrated pictorial display formats has been effective in situational awareness enhancements, and stereo has been postulated to be effective for the declutter of complex informational displays. This paper reports a full-factorial workstation experiment performed to verify the potential benefits of stereo cueing for the declutter function in a simulated tracking task. The experimental symbology was designed similar to that of a conventional flight director, although the format was an intentionally confused presentation that resulted in a very cluttered dynamic display. The subject's task was to use a hand controller to keep a tracking symbol, an 'X', on top of a target symbol, another X, which was being randomly driven. In the basic tracking task, both the target symbol and the tracking symbol were presented as red X's. The presence of color coding was used to provide some declutter, thus making the task more reasonable to perform. For this condition, the target symbol was coded red, and the tracking symbol was coded blue. Noise conditions, or additional clutter, were provided by the inclusion of randomly moving, differently colored X symbols. Stereo depth, which was hypothesized to declutter the display, was utilized by placing any noise in a plane in front of the display monitor, the tracking symbol at screen depth, and the target symbol behind the screen. The results from analyzing the performances of eight subjects revealed that the stereo presentation effectively offsets the cluttering effects of both the noise and the absence of color coding. The potential of stereo cueing to declutter complex informational displays has therefore been verified; this ability to declutter is an additional benefit from the application of stereoptic cueing to pictorial flight displays.

Parrish, Russell V.

Trade-offs arising from mixture of color cueing and monocular, binoptic, and stereoscopic cueing information for simulated rotorcraft flight

To provide stereopsis, binocular helmet-mounted display (HMD) systems must trade some of the total field of view available from their two monocular fields to obtain a partial overlap region. The visual field then provides a mixture of cues, with monocular regions on both peripheries and a binoptic (the same image in both eyes) region or, if lateral disparity is introduced to produce two images, a stereoscopic region in the overlapped center. This paper reports on in-simulator assessment of the trade-offs arising from the mixture of color cueing and monocular, binoptic, and stereoscopic cueing information in peripheral monitoring displays as utilized in HMD systems. The accompanying effect of stereoscopic cueing in the tracking information in the central region of the display is also assessed. The pilot's task for the study was to fly at a prescribed height above an undulating pathway in the sky while monitoring a dynamic bar chart displayed in the periphery of their field of view. Control of the simulated rotorcraft was limited to the longitudinal and vertical degrees of freedom to ensure the lateral separation of the viewing conditions of the concurrent tasks.

Parrish, Russell V.

Correction techniques for depth errors with stereo three-dimensional graphic displays

Three-dimensional (3-D), 'real-world' pictorial displays that incorporate 'true' depth cues via stereopsis techniques have proved effective for displaying complex information in a natural way to enhance situational awareness and to improve pilot/vehicle performance. In such displays, the display designer must map the depths in the real world to the depths available with the stereo display system. However, empirical data have shown that the human subject does not perceive the information at exactly the depth at which it is mathematically placed. Head movements can also seriously distort the depth information that is embedded in stereo 3-D displays because the transformations used in mapping the visual scene to the depth-viewing volume (DVV) depend intrinsically on the viewer location. The goal of this research was to provide two correction techniques; the first technique corrects the original visual scene to the DVV mapping based on human perception errors, and the second (which is based on head-positioning sensor input data) corrects for errors induced by head movements. Empirical data are presented to validate both correction techniques. A combination of the two correction techniques effectively eliminates the distortions of depth information embedded in stereo 3-D displays.

Parrish, Russell V.

Computational algorithms for increased control of depth-viewing volume for stereo three-dimensional graphic displays

Three-dimensional pictorial displays incorporating depth cues by means of stereopsis offer a potential means of presenting information in a natural way to enhance situational awareness and improve operator performance. Conventional computational techniques rely on asymptotic projection transformations and symmetric clipping to produce the stereo display. Implementation of two new computational techniques, as asymmetric clipping algorithm and piecewise linear projection transformation, provides the display designer with more control and better utilization of the effective depth-viewing volume to allow full exploitation of stereopsis cuing. Asymmetric clipping increases the perceived field of view (FOV) for the stereopsis region. The total horizontal FOV provided by the asymmetric clipping algorithm is greater throughout the scene viewing envelope than that of the symmetric algorithm. The new piecewise linear projection transformation allows the designer to creatively partition the depth-viewing volume, with freedom to place depth cuing at the various scene distances at which emphasis is desired.

Williams, Steven P.

Benefits, limitations, and guidelines for application of stereo 3-D display technology to the cockpit environment

A survey of research results from a program initiated by NASA Langley Research Center is presented. The program addresses stereo 3-D pictorial displays from a comprehensive standpoint. Human factors issues, display technology aspects, and flight display applications are also considered. Emphasis is placed on the benefits, limitations, and guidelines for application of stereo 3-D display technology to the cockpit environment.

Williams, Steven P.

Effect of short-term exposure to stereoscopic three-dimensional flight displays on real-world depth perception

High-fidelity color pictorial displays that incorporate depth cues in the display elements are currently available. Depth cuing applied to advanced head-down flight display concepts potentially enhances the pilot's situational awareness and improves task performance. Depth cues provided by stereopsis exhibit constraints that must be fully understood so depth cuing enhancements can be adequately realized and exploited. A fundamental issue (the goal of this investigation) is whether the use of head-down stereoscopic displays in flight applications degrade the real-world depth perception of pilots using such displays. Stereoacuity tests are used in this study as the measure of interest. Eight pilots flew repeated simulated landing approaches using both nonstereo and stereo 3-D head-down pathway-in-the-sky displays. At this decision height of each approach (where the pilot changes to an out-the-window view to obtain real-world visual references) the pilots changed to a stereoacuity test that used real objects. Statistical analysis of stereoacuity measures (data for a control condition of no exposure to any electronic flight display compared with data for changes from nonstereo and from stereo displays) reveals no significant differences for any of the conditions. Therefore, changing from short-term exposure to a head-down stereo display has no more effect on real-world relative depth perception than does changing from a nonstereo display. However, depth perception effects based on sized and distance judgements and on long-term exposure remain issues to be investigated.

Busquets, Anthony M.

Determination of depth-viewing volumes for stereo three-dimensional graphic displays

Real-world, 3-D, pictorial displays incorporating true depth cues via stereopsis techniques offer a potential means of displaying complex information in a natural way to prevent loss of situational awareness and provide increases in pilot/vehicle performance in advanced flight display concepts. Optimal use of stereopsis requires an understanding of the depth viewing volume available to the display designer. Suggested guidelines are presented for the depth viewing volume from an empirical determination of the effective region of stereopsis cueing (at several viewer-CRT screen distances) for a time multiplexed stereopsis display system. The results provide the display designer with information that will allow more effective placement of depth information to enable the full exploitation of stereopsis cueing. Increasing viewer-CRT screen distances provides increasing amounts of usable depth, but with decreasing fields-of-view. A stereopsis hardware system that permits an increased viewer-screen distance by incorporating larger screen sizes or collimation optics to maintain the field-of-view at required levels would provide a much larger stereo depth-viewing volume.

Parrish, Russell V.

Stereopsis cueing effects on hover-in-turbulence performance in a simulated rotorcraft

The efficacy of stereopsis cueing in pictorial displays was assessed in a real-time piloted simulation experiment of a rotorcraft precision hover-in-turbulence task. Seven pilots endeavored to maintain a hover by visually aligning a set of inner and outer wickets (major elements of a real-world pictorial display, thus attaining the desired hover position, in a full factorial experimental design. The display conditions examined included the presence or absence of a velocity display element (a velocity head-up display) as well as the stereopsis cueing conditions, which included non-stereo (binoptic or monoscopic - no depth cues other than those provided by a perspective, real-world display), stereo 3-D, and hyper stereo (telestereoscopic). Subjective and objective results indicated that the depth cues provided by the stereo displays enhanced the situational awareness of the pilot and enabled improved hover performance to be achieved. The velocity display element also improved the hover performance, with the best hover performance being achieved with the combined use of stereo and the velocity display element. Pilot control input data revealed that less control action was required to attain the improved hover performance with the stereo displays.

Parrish, Russell V.

Depth-viewing-volume increase by collimation of stereo 3-D displays

Typical stereo 3-D displays are produced using a single-image-source, which is time-multiplexed, to present disparate, directly-viewed views (stereo pairs) of the visual scene to each eye. However, current stereoscopic viewing techniques impose severe restrictions in the effective viewing-volume of the stereo 3-D display. Recent experiments at Langley Research Center determined that the effective region of stereopsis cuing, the depth-viewing volume, increased with increasing viewer-to-screen distances. This increase was also accompanied by a decrease in the field-of-view of the system. It was postulated that collimation of the display source would dramatically increase the depth-viewing volume, as the effective accommodation distance would be near infinity, while maintaining the field-of-view at required levels. The goal of this proof-of-concept effort was to investigate whether or not a dramatic increase in depth-viewing volume for stereo 3-D displays would be provided by the application of collimated optics to the stereo display source.

Busquets, Anthony M.

In-simulator assessment of trade-offs arising from mixture of color cuing and monocular, binoptic, and stereopsis cuing information

The use of monochrome Helmet Mounted Display (HMD) systems is becoming prevalent in today's complex flight mission environment. These HMD systems can provide stereopsis cueing as an almost natural byproduct for binocular helmet systems of an additional image generation source is provided. The addition of color cueing capability is much more difficult. The application of stereopsis cueing to advanced HMD and heads-down flight display concepts has demonstrated gains in pilot situation awareness and improved task performance. To provide stereopsis, binocular HMD systems must trade some of the total field-of-view (FOV) available from their two monocular fields to obtain a partial overlap region. The visual field then provides a mixture of cues, with monocular regions on both peripheries, and, in the overlapped center, a binoptic (the same image to both eyes) or, if lateral disparity is introduced to produce two images, a stereo region. The goal of this research was to assess the trade-offs arising from the mixture of color cueing and monocular, biocular, and stereopsis cueing information in peripheral monitoring displays as encountered in HMD systems. The accompanying effect of stereopsis cueing in the foveal display of tracking information was also assessed.

Williams, Steven P.

Effect on real-world depth perception from exposure to heads-down stereoscopic flight displays

A stereoacuity test was used as part of the experimental protocol of a study in which eight transport pilots flew repeated simulated landing approaches using both stereo and nonstereo three-dimensional heads-down 'pathway in the sky' displays. At the decisionmaking crux of each approach, the pilots transitioned to a stereoacuity test employing real objects rather than a two-dimensional target apparatus. A statistical analysis of stereoacuity measures which compared a controlled condition of no exposure to any electronic flight display with the transition data from nonstereo and stereopsis displays indicated no significant differences for any of the conditions.

Busquets, Anthony M.

New computational control techniques and increased understanding for stereo 3-D displays

While conventional asymptotic transformations for mapping a visual scene onto a stereo viewing volume allow a single, specific scene-distance to be fixed at the screen location, the present piecewise linear approach allows creative partitioning of the depth viewing volume and affords the freedom to place depth-cueing emphasis wherever desired. Attention is given to the results of an experiment with the novel system which attempted to ascertain the effective region of stereopsis cueing. A practical viewing volume falls between -25 and +60 percent of the viewer-to-screen distance. The data indicate that increased viewer-to-CRT distances furnish increasing usable depth.

Williams, Steven P.

Recent research results in stereo 3-D pictorial displays at Langley Research Center

Recent results from a NASA-Langley program which addressed stereo 3D pictorial displays from a comprehensive standpoint are reviewed. The program dealt with human factors issues and display technology aspects, as well as flight display applications. The human factors findings include addressing a fundamental issue challenging the application of stereoscopic displays in head-down flight applications, with the determination that stereoacuity is unaffected by the short-term use of stereo 3D displays. While stereoacuity has been a traditional measurement of depth perception abilities, it is a measure of relative depth, rather than actual depth (absolute depth). Therefore, depth perception effects based on size and distance judgments and long-term stereo exposure remain issues to be investigated. The applications of stereo 3D to pictorial flight displays within the program have repeatedly demonstrated increases in pilot situational awareness and task performance improvements. Moreover, these improvements have been obtained within the constraints of the limited viewing volume available with conventional stereo displays. A number of stereo 3D pictorial display applications are described, including recovery from flight-path offset, helicopter hover, and emulated helmet-mounted display.

Parrish, Russell V.