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Watson, Andrew B.

Publications and source records attributed to Watson, Andrew B..

68 records · Page 4

Receptive fields and visual representations

Efficient representation of images for human use requires an understanding of how the brain processes and represents visual information. Spatial imagery is represented in the brain in the receptive fields of visual neurons. Models of these neurons lead to models of image fidelity, and to digital implementations of these neural codes. This approach will be illustrated by two example codes. The advantages and difficulties of this approach will be discussed.

Watson, Andrew B.↗

Psychophysical rating of image compression techniques

Image compression schemes abound with little work which compares their bit-rate performance based on subjective fidelity measures. Statistical measures of image fidelity, such as squared error measures, do not necessarily correspond to subjective measures of image fidelity. Most previous comparisons of compression techniques have been based on these statistical measures. A psychophysical method has been used to estimate, for a number of compression techniques, a threshold bit-rate yielding a criterion level of performance in discriminating original and compressed images. The compression techniques studied include block truncation, Laplacian pyramid, block discrete cosine transform, with and without a human visual system scaling, and cortex transform coders.

Stein, Charles S.↗

Recursive, in-place algorithm for the hexagonal orthogonal oriented quadrature image pyramid

Pyramid image transforms have proven useful in image coding and pattern recognition. The hexagonal orthogonal oriented quadrature image pyramid (HOP), transforms an image into a set of orthogonal, oriented, odd and even bandpass subimages. It operates on a hexagonal input lattice and employs seven kernels, each of which occupies a neighborhood consisting of a point and a hexagon of six nearest neighbors. The kernels consist of one lowpass and six bandpass kernels that are orthogonal, self-similar, and localized in space, spatial frequency, orientation, and phase. The kernels are first applied to the image samples to create the first level of the pyramid, then to the lowpass coefficients to create the next level. The resulting pyramid is a compact, efficient image code. Here, a recursive, in-place algorithm for computation of the HOP transform is described. The transform may be regarded as a depth-first traversal of a tree structure. It is shown that the algorithm requires a number of operations that is on the order of the number of pixels.

Watson, Andrew B.↗

Image management research

Two types of research issues are involved in image management systems with space station applications: image processing research and image perception research. The image processing issues are the traditional ones of digitizing, coding, compressing, storing, analyzing, and displaying, but with a new emphasis on the constraints imposed by the human perceiver. Two image coding algorithms have been developed that may increase the efficiency of image management systems (IMS). Image perception research involves a study of the theoretical and practical aspects of visual perception of electronically displayed images. Issues include how rapidly a user can search through a library of images, how to make this search more efficient, and how to present images in terms of resolution and split screens. Other issues include optimal interface to an IMS and how to code images in a way that is optimal for the human perceiver. A test-bed within which such issues can be addressed has been designed.

Watson, Andrew B.↗

Simulation models of early visual processes

Several areas of early visual processes are studied using computer models. These models include retinal cone placement, cone color arrangement, development of geniculate receptive fields, cortical simple cells, and motion field extraction. The receptive field of a model cortical unit is indicated schematically.

Ahumada, Albert J., Jr.↗

An orthogonal oriented quadrature hexagonal image pyramid

An image pyramid has been developed with basis functions that are orthogonal, self-similar, and localized in space, spatial frequency, orientation, and phase. The pyramid operates on a hexagonal sample lattice. The set of seven basis functions consist of three even high-pass kernels, three odd high-pass kernels, and one low-pass kernel. The three even kernels are identified when rotated by 60 or 120 deg, and likewise for the odd. The seven basis functions occupy a point and a hexagon of six nearest neighbors on a hexagonal sample lattice. At the lowest level of the pyramid, the input lattice is the image sample lattice. At each higher level, the input lattice is provided by the low-pass coefficients computed at the previous level. At each level, the output is subsampled in such a way as to yield a new hexagonal lattice with a spacing sq rt 7 larger than the previous level, so that the number of coefficients is reduced by a factor of 7 at each level. The relationship between this image code and the processing architecture of the primate visual cortex is discussed.

Watson, Andrew B.↗

Efficiency of a model human image code

Hypothetical schemes for neural representation of visual information can be expressed as explicit image codes. Here, a code modeled on the simple cells of the primate striate cortex is explored. The Cortex transform maps a digital image into a set of subimages (layers) that are bandpass in spatial frequency and orientation. The layers are sampled so as to minimize the number of samples and still avoid aliasing. Samples are quantized in a manner that exploits the bandpass contrast-masking properties of human vision. The entropy of the samples is computed to provide a lower bound on the code size. Finally, the image is reconstructed from the code. Psychophysical methods are derived for comparing the original and reconstructed images to evaluate the sufficiency of the code. When each resolution is coded at the threshold for detection artifacts, the image-code size is about 1 bit/pixel.

Watson, Andrew B.↗

The cortex transform - Rapid computation of simulated neural images

With a goal of providing means for accelerating the image processing, machine vision, and testing of human vision models, an image transform was designed, which makes it possible to map an image into a set of images that vary in resolution and orientation. Each pixel in the output may be regarded as the simulated response of a neuron in human visual cortex. The transform is amenable to a number of shortcuts that greatly reduce the amount of computation.

Watson, Andrew B.↗

Estimation of local spatial scale

The concept of local scale asserts that for a given class of psychophysical measurements, performance at any two visual field locations is equated by magnifying the targets by the local scale associated with each location. Local scale has been hypothesized to be equal to cortical magnification or alternatively to the linear density of receptors or ganglion cells. Here, it is shown that it is possible to estimate local scale without prior knowledge about the scale or its physiological basis.

Watson, Andrew B.↗

Separable two-dimensional discrete Hartley transform

Bracewell has proposed the Discrete Hartley Transform (DHT) as a substitute for the Discrete Fourier Transform (DFT), particularly as a means of convolution. Here, it is shown that the most natural extension of the DHT to two dimensions fails to be separate in the two dimensions, and is therefore inefficient. An alternative separable form is considered, corresponding convolution theorem is derived. That the DHT is unlikely to provide faster convolution than the DFT is also discussed.

Watson, Andrew B.↗

Apparent motion occurs only between similar spatial frequencies

Whether apparent motion occurs only between targets of similar spatial frequency was examined. A 'crossed phi' method was used, in which two potentially different targets exchange position. If the targets differ in a feature that controls apparent motion then they will appear to move so as to exchange positions; if they differ in an irrelevant feature, no apparent exchange will occur. It was found that apparent motion occurs only between similar spatial frequencies. This result is interpreted in the light of recent models of human visual motion sensing, in which motion estimates are computed separately within a number of spatial frequency bands.

Watson, Andrew B.↗

Temporal sensitivity

Human visual temporal sensitivity is examined. The stimuli used to measure temporal sensitivity are described and the linear systems theory is reviewed in terms of temporal sensitivity. A working model which represents temporal sensitivity is proposed. The visibility of a number of temporal wave forms, sinusoids, rectangular pulses, and pulse pairs, is analyzed. The relation between spatial and temporal effects is studied. Temporal variations induced by image motion and the effects of light adaptation on temporal sensitivity are considered.

Watson, Andrew B.↗

Use of a raster framebuffer in vision research

For the study of human and animal vision, the video framebuffer is the only technology that is capable of displaying two-dimensional images with precise control of contrast, luminance, and display timing. The video framebuffer also allows precise control of color. However, this device is not designed for precise psychophysical displays, and techniques must be developed to use them in this role. In order to be concrete, an RDS-3000 raster display system (Adage, 1982) is used which is hosted by a PDP-11/73 under the Venix operating system. The principles generalize to other machines. Where it clarifies the issues, the syntax of the software routines involved is shown.

Watson, Andrew B.↗

Ideal shrinking and expansion of discrete sequences

Ideal methods are described for shrinking or expanding a discrete sequence, image, or image sequence. The methods are ideal in the sense that they preserve the frequency spectrum of the input up to the Nyquist limit of the input or output, whichever is smaller. Fast implementations that make use of the discrete Fourier transform or the discrete Hartley transform are described. The techniques lead to a new multiresolution image pyramid.

Watson, Andrew B.↗