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Smith, Tristan B.

Publications and source records attributed to Smith, Tristan B..

The Challenge of Grounding Planning in Simulation with an Interactive Model Development Environment

A principal obstacle to fielding automated planning systems is the difficulty of modeling. Physical systems are modeled conventionally based on specification documents and the modeler's understanding of the system. Thus, the model is developed in a way that is disconnected from the system's actual behavior and is vulnerable to manual error. Another obstacle to fielding planners is testing and validation. For a space mission, generated plans must be validated often by translating them into command sequences that are run in a simulation testbed. Testing in this way is complex and onerous because of the large number of possible plans and states of the spacecraft. Though, if used as a source of domain knowledge, the simulator can ease validation. This paper poses a challenge: to ground planning models in the system physics represented by simulation. A proposed, interactive model development environment illustrates the integration of planning and simulation to meet the challenge. This integration reveals research paths for automated model construction and validation.

radio occultation↗

The Emergency Landing Planner Experiment

In previous work, we described an Emergency Landing Planner (ELP) designed to assist pilots in choosing the best emergency landing site when damage or failures occur in an aircraft. In this paper, we briefly describe the system, but focus on the integration of this system into the cockpit of a 6 DOF full-motion simulator and a study designed to evaluate the ELP. We discuss the results of this study, the lessons learned, and some of the issues involved in advancing this work further.

Meuleau, Nocolas F.↗

The Challenge of Configuring Model-Based Space Mission Planners

Mission planning is central to space mission operations, and has benefited from advances in model-based planning software. Constraints arise from many sources, including simulators and engineering specification documents, and ensuring that constraints are correctly represented in the planner is a challenge. As mission constraints evolve, planning domain modelers need help with modeling constraints efficiently using the available source data, catching errors quickly, and correcting the model. This paper describes the current state of the practice in designing model-based mission planning tools, the challenges facing model developers, and a proposed Interactive Model Development Environment (IMDE) to configure mission planning systems. We describe current and future technology developments that can be integrated into an IMDE.

model-based systems↗

A Practical Comparison of Motion Planning Techniques for Robotic Legs in Environments with Obstacles

ATHLETE is a large six-legged tele-operated robot. Each foot is a wheel; travel can be achieved by walking, rolling, or some combination of the two. Operators control ATHLETE by selecting parameterized commands from a command dictionary. While rolling can be done efficiently, any motion involving steps is cumbersome - each step can require multiple commands and take many minutes to complete. In this paper, we consider four different algorithms that generate a sequence of commands to take a step. We consider a baseline heuristic, a randomized motion planning algorithm, and two variants of A* search. Results for a variety of terrains are presented, and we discuss the quantitative and qualitative tradeoffs between the approaches.

Smith, Tristan B.↗

ATHLETE's Feet: Mu1ti-Resolution Planning for a Hexapod Robot

ATHLETE is a large six-legged tele-operated robot. Each foot is a wheel; travel can be achieved by walking, rolling, or some combination of the two. Operators control ATHLETE by selecting parameterized commands from a command dictionary. While rolling can be done efficiently with a single command, any motion involving steps is cumbersome - walking a few meters through difficult terrain can take hours. Our goal is to improve operator efficiency by automatically generating sequences of motion commands. There is increasing uncertainty regarding ATHLETE s actual configuration over time and decreasing quality of terrain data farther away from the current position. This, combined with the complexity that results from 36 degrees of kinematic freedom, led to an architecture that interleaves planning and execution at multiple levels, ranging from traditional configuration space motion planning algorithms for immediate moves to higher level task and path planning algorithms for overall travel. The modularity of the architecture also simplifies the development process and allows the operator to interact with and control the system at varying levels of autonomy depending on terrain and need.

Smith, Tristan B.↗