Engineering PapersSearch

Engineering topics

Robert Kassouf-Short

Publications and source records attributed to Robert Kassouf-Short.

Generating Dominating Sets Using Locally Defined Centrality Measures

The dominating set problem has many practical applications but is well-known to be NP-hard. Therefore, there is a need for efficient heuristic algorithms, especially in applications such as ad hoc wireless networks. Most distributed algorithms proposed in the literature assume that each node has knowledge of the network structure. We propose a distributed heuristic algorithm that uses two rounds of communication, and where each node has only local information, both in terms of network structure and dominating set assignment. First, each node calculates a local centrality measure to determine whether it is part of the dominating set D. The second round guarantees D is a dominating set by adding any non-dominated nodes. We compare several centrality measures and show that the Shapley centrality, derived from the Shapley value in game theory, is theoretically motivated and performs well in practice on several synthetic and real-world networks.

Network

Contact Multigraph Routing: Overview and Implementation

In Delay Tolerant Networking (DTN), the standard routing algorithm used to navigate time-varying networks has been Contact Graph Routing (CGR). In CGR, a globally distributed list of contacts, periods during which two DTN nodes may communicate, is used to construct a contact graph, in which contacts are vertices. A version of Dijkstra’s algorithm can then be used to find paths through this model of the timevarying network. However, since contact graphs may be large compared to the network, potentially growing with the square of the number of network nodes and linearly with the time interval represented, the resulting algorithm does not scale well with the size of the network or time. Any improvement to the routing algorithm will bring significant returns to scale. In a previous paper, we briefly introduced an alternative to the contact graph model for routing. This alternative model is based on a multigraph (a graph in which there may be multiple edges between a pair of vertices) where vertices represent network nodes instead of contacts. A version of Dijkstra’s algorithm in these multigraph models reduces the time needed to perform the same routing computations done in the existing CGR algorithm. Moreover, a modified version of Yen’s algorithm for multigraphs is included. Our variation of CGR, which we call Contact Multigraph Routing (CMR), provides an in-line replacement for the previously used pathfinding algorithms. This paper describes an implementation created based on the CMR approach, and experimental comparisons to traditional CGR are given. In addition, we explore some additional modifications to the routing pipeline traditionally assumed in CGR. These modifications range from the theoretical to the practical in terms of size and scope. We step forward our understanding of sheaftheoretic networking and describe how to model the routing pipeline using sheaves. We detail some enhanced route selection criteria that addresses some of the added complexity of DTNbased systems. We also include a future works section on future improvements and implementations that would be of service to the broader DTN community.

contact graph routing

Multigraph-based Routing in Delay Tolerant Networks: An Alternative to Contact Graph Routing

Satellites are leaving the realms of niche use, extending our day-to-day networked infrastructure to space – thereby forcing a generalization of network architectures. The Delay Tolerant Networking (DTN) protocol is being developed to give rise to this new Solar System Internet. Predominantly, DTNs in space use globally-distributed contact tables to compute routes. In this paper, we propose and analyze a novel optimized approach for route computations that improves upon traditional approaches. As the general DTN will always include some scheduled links, our new algorithm enables greater scalability and practicality of DTN routing. These contact tables include windows when two nodes can communicate and were classically organized into a contact graph, where the vertices represent contact opportunities. Because the complexity of a contact graph grows with the number of contacts, pathfinding on it does not scale. A new structure using multigraphs with the same data is proposed. We show that a multigraph-based approach, which we call contact multigraph routing, exhibits performance superior to routing based on contact graphs, allowing greater scaling to schedule-based routing. In this paper, the multigraph-based algorithm is detailed and a proof is included showing it outperforms the previous algorithm given the same input. Pseudocode is included, as are simulation results. We conclude with suggested future work.

Delay Tolerant Networking

A Proposed Clock Synchronization Method for the Solar System Internet

Networked communications in space are necessary to achieve scalability in terms of the number of communicating nodes but also in terms of the overall system complexity. A key component to such a system is the ability to synchronize clocks, which is the focus of this paper. The so-called Solar System Internet (SSI) will be built upon Delay Tolerant Networking (DTN), which, in analogy to the Internet Protocol (IP), can be considered a suite of protocols necessary for networking in the space domain. Therefore, our goal is to extend this suite to include a DTN clock synchronization capability, analogous to the Network Time Protocol (NTP) used in the Internet. A motivating example of a network in space is NASA’s LunaNet, a vision for a multi-hop multi-path network extending to the moon wherein not all nodes will have direct connections to an authoritative reference clock. In this paper, we propose a general clock synchronization methodology and algorithm that could be used for LunaNet as well as more elaborate time-varying networks. In recent years, DTN has benefited from modeling efforts founded on the mathematical tool of sheaves. Here we continue this work to provide an approach to clock synchronization. Due to the time-varying nature of space networks, absolute consensus is not possible. However, the sheaf Laplacian provides a practical, distributed approach to approximating consensus by allowing data to diffuse through the network. In particular, the sheaf Laplacian is readily computable, lending our approach to implementation. Our approach is well suited to handle the difficulties of space networks. For instance, differences in clock accuracy mean certain nodes are more authoritative than others; we can account for these differences through hierarchies in the network, generalizing the strata in NTP. Furthermore, just as error estimation is an integral part of NTP, we are able to give concrete error bounds for our approach. Indeed, different applications (e.g., communications schedules, pointing, navigation, distributed science) will have different requirements, hence it is necessary to maintain clocks within a given tolerance. We outline some of the necessary steps to turn our approach into a practical network protocol that could be used in DTN, and we conclude the paper with suggestions for future research.

Michael Moy

Network Emulation Testbed Capabilities for Prototyping Space DTN Software and Protocols

This paper delves into network emulation tools essential for evaluating and designing Delay Tolerant Networking (DTN) protocols in space and satellite networking. It surveys and assesses the capability of current testbeds to create realistic test environments crucial for developing and evaluating DTN protocols. Specifically, this study provides a comprehensive overview of key DTN protocol stacks and related network emulation platforms and a detailed exploration of NASA’s research facilities. Finally, the paper underscores the fundamental emulation capabilities and the importance of a standardized framework for scenario creation, highlighting its vital role in evaluating and advancing future emulation platforms for space DTN.

Network Emulation and Simulation