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Neuhaus, Jason R.

Publications and source records attributed to Neuhaus, Jason R..

Persistent Assets in Zero-G and on Planetary Surfaces: Enabled by Modular Technology and Robotic Operations

Space operations are on the cusp of a revolutionary new operational paradigm that leverages modular systems and recurring robotic visits to “Persistent Assets” enabling asset maintenance, repair, and enhancement. A “Persistent Asset” is defined here as any zero-g or planetary surface system that benefits from in-space assembly (ISA) or multiple visits for servicing, repairs, and upgrades. This term is an extension of the term “Persistent Platform” used by Ms. Pam Melroy at the Defense Advanced Research Projects Agency to describe the vision of the Agency for a geosynchronous Earth orbiting platform. In this paper, the term “Persistent Asset” is introduced to encompass not only zero-g systems; such as telecommunication platforms, Earth observing science platform, Department of Defense platforms, and scientific telescope systems, but also planetary surface systems that support missions such as human outposts, science stations, and in-situ resource utilization systems. In contrast to the current state of the art, where space systems are typically launched as a single unit and operated without any further physical intervention after launch; future systems will be maintained, enhanced and reconfigured in-situ as new technology becomes available or mission needs change. Visits to the persistent asset can be regularly scheduled or dictated by funding constraints enabling a pay-as-you-go approach, which is largely independent of time-constraints and able to exploit launches of opportunity. In this paper, historical in-space assembly activities which relied heavily on astronaut extra-vehicular activity will be reviewed as well as early robotic assembly activities. These approaches will be contrasted with emerging modular approaches supporting realization of a new Persistent Asset operational paradigm. The paper will define attributes of the Persistent Asset paradigm and illustrate advantages by applying the paradigm to two relevant applications: 1) a large space telescope backing structure and 2) the backbone structure for a solar electric transport vehicle. Finally, recently developed unique Persistent Asset elements (modules, and interface approaches) will be described.

Doggett, William R.↗

Heads-Up Display with Virtual Precision Approach Path Indicator as Implemented in a Real-Time Piloted Lifting-Body Simulation

This document describes the heads-up display (HUD) used in a piloted lifting-body entry, approach and landing simulation developed for the simulator facilities of the Simulation Development and Analysis Branch (SDAB) at NASA Langley Research Center. The HUD symbology originated with the piloted simulation evaluations of the HL-20 lifting body concept conducted in 1989 at NASA Langley. The original symbology was roughly based on Shuttle HUD symbology, as interpreted by Langley researchers. This document focuses on the addition of the precision approach path indicator (PAPI) lights to the HUD overlay.

Neuhaus, Jason R.↗

Investigation of Control System and Display Variations on Spacecraft Handling Qualities for Docking with Stationary and Rotating Targets

This paper documents the investigation into the manual docking of a preliminary version of the Crew Exploration Vehicle with stationary and rotating targets in Low Earth Orbit. The investigation was conducted at NASA Langley Research Center in the summer of 2008 in a repurposed fixed-base transport aircraft cockpit and involved nine evaluation astronauts and research pilots. The investigation quantified the benefits of a feed-forward reaction control system thruster mixing scheme to reduce translation-into-rotation coupling, despite unmodeled variations in individual thruster force levels and off-axis center of mass locations up to 12 inches. A reduced rate dead-band in the phase-plane attitude controller also showed some promise. Candidate predictive symbology overlaid on a docking ring centerline camera image did not improve handling qualities, but an innovative attitude status indicator symbol was beneficial. The investigation also showed high workload and handling quality problems when manual dockings were performed with a rotating target. These concerns indicate achieving satisfactory handling quality ratings with a vehicle configuration similar to the nominal Crew Exploration Vehicle may require additional automation.

Jackson, E. Bruce↗

Generic Spacecraft Model for Real-Time Simulation

Generic Spacecraft is the name of an evolving library of software that provides for simulation of a generic spacecraft that can orbit the Earth and land on the Moon (and, eventually, on Mars). This library is incorporated into the Langley Standard Realtime Simulation in C++ (LaSRS++) software framework. The generic-spacecraft simulation serves as a test bed for modeling spacecraft dynamics, propulsion, control systems, guidance, and displays. The Generic Spacecraft library supplements the LaSRS++ framework with an interface that facilitates the connection of new models into the LaSRS++ simulation by eliminating what would otherwise be the necessity of writing additional C++ classes to record data from the models and code to display values on graphical user interfaces (GUIs): The library includes routines for integrating new models into the LaSRS++ framework, identifying model inputs and outputs with full descriptions and units identified, recording data, and automatically generating graphical user interfaces (GUIs). The library is designed to be used in a manner similar to that of LaSRS++ software components for simulating vehicles other than the generic spacecraft. The user specifies (1) a spacecraft and individual models to be constructed and (2) connections between individual model inputs and outputs.

Kenney, Patrick S.↗

A Design for Composing and Extending Vehicle Models

The Systems Development Branch (SDB) at NASA Langley Research Center (LaRC) creates simulation software products for research. Each product consists of an aircraft model with experiment extensions. SDB treats its aircraft models as reusable components, upon which experiments can be built. SDB has evolved aircraft model design with the following goals: 1. Avoid polluting the aircraft model with experiment code. 2. Discourage the copy and tailor method of reuse. The current evolution of that architecture accomplishes these goals by reducing experiment creation to extend and compose. The architecture mechanizes the operational concerns of the model's subsystems and encapsulates them in an interface inherited by all subsystems. Generic operational code exercises the subsystems through the shared interface. An experiment is thus defined by the collection of subsystems that it creates ("compose"). Teams can modify the aircraft subsystems for the experiment using inheritance and polymorphism to create variants ("extend").

Madden, Michael M.↗