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Mullen, Patrick Dean

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Parthenon

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MPI, GPU, parallelism↗

Achieving Higher Order Accuracy in Space in Hydrodynamic Simulations of Self-Gravitating Gas

Modern astrophysical simulation codes employ a variety of numerical algorithms capable of achieving higher-order accuracy in both space and time. Albeit they succeed in achieving an effective higher spatial resolution and in suppressing the numerical damping of waves, to our knowledge, all current astrophysical simulations invoking self-gravity are limited to second-order accuracy in space. If we can devise an algorithm to evaluate self-gravity with a higher-order spatial accuracy, we can better the evaluation of the gravitational acceleration and gravitational energy release which dictate the evolution of many astrophysical systems. Herein, we present a numerical algorithm for self-gravitating hydrodynamics capable of achieving fourth order accuracy for a given density distribution on a Cartesian uniform grid. First, we derive the cell-averaged gravitational potential at fourth-order accuracy from the cell-averaged density by solving the Poisson equation. Next, we obtain the cell average of the product of the density and gravitational acceleration, which differs from the cell-averaged density multiplied by the cell-averaged gravitational acceleration. We then show the verification of the algorithm by applying it to critical test problems: (1) maintaining equilibria of self-gravitating slabs, even upon advection, (2) evolving a polytropic sphere with a massive power-law envelope, and (3) conservation of specific entropy during the propagation of a sound wave.

79 ASTRONOMY AND ASTROPHYSICS↗

Achieving Higher Order Accuracy in Space in Hydrodynamic Simulations of Self-Gravitating Gas

Modern astrophysical simulation codes employ a variety of numerical algorithms capable of achieving higher-order accuracy in both space and time. Albeit they succeed in achieving an effective higher spatial resolution and in suppressing the numerical damping of waves, to our knowledge, all current astrophysical simulations invoking self-gravity are limited to second-order accuracy in space. If we can devise an algorithm to evaluate self-gravity with a higher-order spatial accuracy, we can better the evaluation of the gravitational acceleration and gravitational energy release which dictate the evolution of many astrophysical systems. Herein, we present a numerical algorithm for self-gravitating hydrodynamics capable of achieving fourth-order accuracy for a given density distribution on a Cartesian uniform grid. First, we derive the cell-averaged gravitational potential at fourth-order accuracy from the cell-averaged density by solving the Poisson equation. Next, we obtain the cell average of the product of the density and gravitational acceleration, which differs from the cell-averaged density multiplied by the cell-averaged gravitational acceleration. We then show the verification of the algorithm by applying it to critical test problems: (1) maintaining equilibria of self-gravitating slabs, even upon advection, (2) evolving a polytropic sphere with a massive power-law envelope, and (3) conservation of specific entropy during the propagation of a sound wave.

79 ASTRONOMY AND ASTROPHYSICS↗

An Extension of the Athena++ Code Framework for Radiation-magnetohydrodynamics in General Relativity Using a Finite-solid-angle Discretization

We extend the general-relativistic magnetohydrodynamics (GRMHD) capabilities of Athena++ to incorporate radiation. The intensity field in each finite-volume cell is discretized in angle, with explicit transport in both space and angle properly accounting for the effects of gravity on null geodesics, and with matter and radiation coupled in a locally implicit fashion. Here we describe the numerical procedure in detail, verifying its correctness with a suite of tests. Motivated in particular by black hole accretion in the high-accretion-rate, thin-disk regime, we demonstrate the application of the method to this problem. With excellent scaling on flagship computing clusters, the port of the algorithm to the GPU-enabled AthenaK code now allows the simulation of many previously intractable radiation-GRMHD systems.

79 ASTRONOMY AND ASTROPHYSICS↗