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Martin, D. J., Jr.

Publications and source records attributed to Martin, D. J., Jr..

Application of nonlinear adaptive motion washout to transport ground-handling simulation

The application of a nonlinear coordinated adaptive motion washout to the transport ground-handling environment is documented. Additions to both the aircraft math model and the motion washout system are discussed. The additions to the simulated-aircraft math model provided improved modeling fidelity for braking and reverse-thrust application, and the additions to the motion-base washout system allowed transition from the desired flight parameters to the less restrictive ground parameters of the washout.

Parrish, R. V.↗

A study of the comparative effects of various means of motion cueing during a simulated compensatory tracking task

NASA's Langley Research Center conducted a simulation experiment to ascertain the comparative effects of motion cues (combinations of platform motion and g-seat normal acceleration cues) on compensatory tracking performance. In the experiment, a full six-degree-of-freedom YF-16 model was used as the simulated pursuit aircraft. The Langley Visual Motion Simulator (with in-house developed wash-out), and a Langley developed g-seat were principal components of the simulation. The results of the experiment were examined utilizing univariate and multivariate techniques. The statistical analyses demonstrate that the platform motion and g-seat cues provide additional information to the pilot that allows substantial reduction of lateral tracking error. Also, the analyses show that the g-seat cue helps reduce vertical error.

Mckissick, B. T.↗

Empirical comparison of a fixed-base and a moving-base simulation of a helicopter engaged in visually conducted slalom runs

Combined visual, motion, and aural cues for a helicopter engaged in visually conducted slalom runs at low altitude were studied. The evaluation of the visual and aural cues was subjective, whereas the motion cues were evaluated both subjectively and objectively. Subjective and objective results coincided in the area of control activity. Generally, less control activity is present under motion conditions than under fixed-base conditions, a fact attributed subjectively to the feeling of realistic limitations of a machine (helicopter) given by the addition of motion cues. The objective data also revealed that the slalom runs were conducted at significantly higher altitudes under motion conditions than under fixed-base conditions.

Parrish, R. V.↗

Comparison of a linear and a nonlinear washout for motion simulators utilizing objective and subjective data from CTOL transport landing approaches

Objective and subjective data gathered in the processes of comparing a linear and a nonlinear washout for motion simulators reveal that there is no difference in the pilot performance measurements used during instrument landing system (ILS) approaches with a Boeing 737 conventional takeoff and landing (CTOL) airplane between fixed base, linear washout, and nonlinear washout operations. However, the subjective opinions of the pilots reveal an important advance in motion cue presentation. The advance is not in the increased cue available over a linear filter for the same amount of motion base travel but rather in the elimination of false rotational rate cues presented by linear filters.

Parrish, R. V.↗

Visual/motion simulation of CTOL flare and touchdown comparing data obtained from two model board display systems

Acquisition of a modern terrain model board display system for 'out-the-window' scene presentation has allowed for the repetition of an evaluation study of combined visual/motion cues for CTOL flare and touchdown control that was originally carried out on a 1965 vintage landing display system. The motion drive system used in both studies was a nonlinear coordinated adaptive washout based on the method of continuous steepest descent optimization. Comparisons of the results of the studies present flare and touchdown data, as well as dynamic response data, from the two visual landing systems. The new visual system also allowed for the repetition, under visual conditions, of a subjective comparison of a linear and a nonlinear motion washout method done previously under instrument conditions.

Parrish, R. V.↗

Evaluation of a linear washout for simulator motion cue presentation during landing approach

The comparison of a fixed-base versus a five-degree-of-freedom motion base simulation of a 737 conventional take-off and landing (CTOL) aircraft performing instrument landing system (ILS) landing approaches was used to evaluate a linear motion washout technique. The fact that the pilots felt that the addition of motion increased the pilot workload and this increase was not reflected in the objective data results, indicates that motion cues, as presented, are not a contributing factor to root-mean-square (rms) performance during the landing approach task. Subjective results from standard maneuvering about straight-and-level flight for specific motion cue evaluation revealed that the longitudinal channels (pitch and surge) possibly the yaw channel produce acceptable motions. The roll cue representation, involving both roll and sway channels, was found to be inadequate for large roll inputs, as used for example, in turn entries.

Parrish, R. V.↗

Empirical comparison of a linear and a nonlinear washout for motion simulators

The subjective opinions gathered from seven pilots in the process of comparing a linear and a nonlinear washout for motion simulators reveal an important advance in motion cue presentation. The advance is not in the increased cue provided by the nonlinear filter over a linear filter for the same amount of motion base travel, but rather in the elimination of false rotational rate cues presented by linear filters.

Parrish, R. V.↗

Motion software for a synergistic six-degree-of-freedom motion base

Computer software for the conversion of fixed-base simulations into moving-base simulations utilizing a synergistic six-degree-of-freedom motion simulator has been developed. This software includes an actuator extension transformation, inverse actuator extension transformation, a centroid transformation, and a washout circuit. Particular emphasis is placed upon the washout circuitry as adapted to fit the synergistic motion simulator. The description of the washout circuitry and illustration by means of a sample flight emphasize that translational cue representation may be of good fidelity, but care in the selection of parameters is very necessary, particularly in regard to anomalous rotational cues.

Parrish, R. V.↗

Compensation based on linearized analysis for a six degree of freedom motion simulator

The inertial response characteristics of a synergistic, six-degree-of-freedom motion base are presented in terms of amplitude ratio and phase lag as functions of frequency data for the frequency range of interest (0 to 2 Hz) in real time, digital, flight simulators. The notch filters which smooth the digital-drive signals to continuous drive signals are presented, and appropriate compensation, based on the inertial response data, is suggested. The existence of an inverse transformation that converts actuator extensions into inertial positions makes it possible to gather the response data in the inertial axis system.

Parrish, R. V.↗

Coordinated adaptive washout for motion simulators.

This paper introduces a new method of providing motion cues to a moving base six-degree-of-freedom flight simulator utilizing nonlinear filters. Coordinated adaptive filters, used to coordinate translational and rotational motion, are derived based on the method of continuous steepest descent, and the basic concept of the digital controllers used for the uncoordinated heave and yaw cues is also presented. The coordinated adaptive washout method is illustrated by an application in a six-degree-of-freedom fixed-base environment.

Parrish, R. V.↗