Energy Usage in an Embedded Space Vision Application on a Tiled Architecture
The need for greater autonomy in platforms such as planetary rovers is driving rapidly to codes that far overwhelm the capabilities of conventional space-qualified single core processors to run them in real-time. However, a new generation of potentially space-qualified 2D "tiled" multi-core microprocessor chips is emerging with significant performance potential. Leveraging such inherently parallel hardware for space platforms requires consideration of both time and power limitations - the latter of which is not normally done in conventional parallel computing. This paper takes one such application, Rockster, and analyzes it for energy usage when ported to a multi-core tiled chip such as may come from the Maestro program. The results demonstrate not only the criticality of memory and interconnect in the energy of real-time parallel codes, but also the effects of possible "energy-aware" changes in partitioning and algorithm design.