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Johnson, Walter W.

Publications and source records attributed to Johnson, Walter W..

At least 37 records · Page 2

Development and Demonstration of a Prototype Free Flight Cockpit Display of Traffic Information

Two versions of a prototype Free Flight cockpit situational display (Basic and Enhanced) were examined in a simulation at the NASA Ames Research Center. Both displays presented a display of traffic out to a range of 120 NM, and an alert when the automation detected a substantial danger of losing separation with another aircraft. The task for the crews was to detect and resolve threats to separation posed by intruder aircraft. An Enhanced version of the display was also examined. It incorporated two additional conflict alerting levels and tools to aid in trajectory prediction and path planning. Ten crews from a major airline participated in the study. Performance analyses and pilot debriefings showed that the Enhanced display was preferred, and that minimal separation between the intruder and the ownship was larger with the Enhanced display. In addition, the additional information on the Enhanced display did not lead crews to engage in more maneuvering. Instead an opposite trend was indicated. Finally, crews using the Enhanced display responded more proactively, tending to resolve alerts earlier.

Johnson, Walter W.↗

Effects of Symbol Brightness Cueing on Attention During a Visual Search of a Cockpit Display of Traffic Information

This study investigated visual search performance for target aircraft symbols on a Cockpit Display of Traffic Information (CDTI). Of primary interest was the influence of target brightness (intensity) and highlighting validity (search directions) on the ability to detect a target aircraft among distractor aircraft. Target aircraft were distinguished by an airspace course that conflicted with Ownship (that is, the participant's aircraft). The display could present all (homogeneous) bright aircraft, all (homogeneous) dim aircraft, or mixed bright and dim aircraft, with the target aircraft being either bright or dim. In the mixed intensity condition, participants may or may not have been instructed whether the target was bright or dim. Results indicated that highlighting validity facilitated better detection times. However, instead of bright targets being detected faster, dim targets were found to be detected more slowly in the mixed intensity display than in the homogeneous display. This relative slowness may be due to a delay in confirming the dim aircraft to be a target when it it was among brighter distractor aircraft. This hypothesis will be tested in future research. Funding for this work was provided by the Advanced Air Transportation Technologies Project of NASA's Airspace Operation Systems Program.

Johnson, Walter W.↗

The Effect of Symbology Location and Format on Attentional Deployment within a Cockpit Display of Traffic Information

The present experiment employed target detection tasks to investigate attentional deployment during visual search for target aircraft symbols on a cockpit display of traffic information (CDTI). Targets were defined by either a geometric property (aircraft on a collision course with Ownship) or a textual property (aircraft with associated altitude tags indicating an even altitude level). Effects of target location and target brightness (highlighting) were examined. Target location was systematically related to target detection time, and this interacted with the target's defining property (collision geometry or associated text). Highlighting (which was not linked to whether an aircraft symbol was the target) did not influence target detection time.

Johnson, Walter W.↗

A Cockpit Display Designed to Enable Limited Flight Deck Separation Responsibility

Cockpit displays need to be substantially improved to serve the goals of situational awareness, conflict detection, and path replanning, in Free Flight. This paper describes the design of such an advanced cockpit display, along with an initial simulation based usability evaluation. Flight crews were particularly enthusiastic about color coding for relative altitude, dynamically pulsing predictors, and the use of 3-D flight plans for alerting and situational awareness.

Johnson, Walter W.↗

Yaw Motion Cues in Helicopter Simulation

A piloted simulation that examined the effects of yaw motion cues on pilot-vehicle performance, pilot workload, and pilot motion perception was conducted on the NASA Ames Vertical Motion Simulator. The vehicle model that was used represented an AH-64 helicopter. Three tasks were performed in which only combinations of vehicle yaw and vertical displacement were allowed. The commands issued to the motion platform were modified to present the following four motion configurations for a pilot located forward of the center of rotation: (1) only the linear translations, (2) only the angular rotation, (3) both the linear translations and the angular rotation, and (4) no motion. The objective data indicated that pilot-vehicle performance was reduced and the necessary control activity increased when linear motion was removed; however, the lack of angular rotation did not result in a measured degradation for almost all cases. Also, pilots provided subjective assessments of their compensation required, the motion fidelity, and their judgment of whether or not linear or rotational cockpit motion was present. Ratings of compensation and fidelity were affected only by linear acceleration, and the rotational motion had no significant impact. Also, when only linear motion was present, pilots typically reported the presence of rotation. Thus, linear acceleration cues, not yaw rotational cues, appear necessary to simulate hovering flight.

Schroeder, Jeffrey A.↗

Natural Displays: Anticipating the Future at NASA

There are two ways in which the human factors discipline is called upon to contribute to the development of new products or systems at NASA Ames Research Center. First, there is the application of known human factors principles in the design of a product. This type of application of human factors expertise can be called upon at any time in the evolution of a system or product, with the probability of success a direct function of how early in the system development cycle that the human factors experts are called in. This dependence on timing is due to two things. First, late in the development cycle many decisions have been made that cannot be unmade, and human factors solutions by necessity take on the nature of work-arounds. Second, in many cases where highly innovative or unusual systems are being proposed, known principles are not sufficient to answer design questions. Since most projects work to deadlines, there is generally not enough time late in a project for time-consuming human factors research efforts. In fact, due to the nature of project management, intermediate deadlines often preclude significant research efforts even when the human factors effort is brought in at the beginning. Therefore, critical research, a second function of the human factors effort at NASA Ames, is needed before projects are initiated. How do we determine the necessary research?

Johnson, Walter W.↗

The selective use of functional optical variables in the control of forward speed

Previous work on the perception and control of simulated vehicle speed has examined the contributions of optical flow rate (angular visual speed) and texture, or edge rate (frequency of passing terrain objects or markings) on the perception and control of forward speed. However, these studies have not examined the ability to selectively use edge rate or flow rate. The two studies presented here show that this ability is far greater for pilots than non-pilots, as would be expected since pilots must control vehicular speed over a variety of altitudes where flow rates change independently of forward speed. These studies also show that this ability to selectively use these variables is linked to the visual contextual information about the relative validity (linkage with speed) of the two variables. Subjective judgment data also indicated that awareness of altitude and ground texture density did not mediate ground speed awareness.

Johnson, Walter W.↗

Vertical Axis Rotational Motion Cues in Hovering Flight Simulation

A previous study that examined how yaw motion affected a pilot's ability to perform realistic hovering flight tasks indicated that any amount of pure yaw motion had little-to-no effect on pilot performance or opinion. In that experiment, pilots were located at the vehicle's center of rotation; thus lateral or longitudinal accelerations were absent. The purpose of the new study described here was to investigate further these unanticipated results for additional flight tasks, but with the introduction of linear accelerations associated with yaw rotations when the pilot is not at the center of rotation. The question of whether a yaw motion degree-of-freedom is necessary or not is important to government regulators who specify what simulator motions are necessary according to prescribed levels of simulator sophistication. Currently, specifies two levels of motion sophistication for flight simulators: full 6-degree-of-freedom and 3-degree-of-freedom. For the less sophisticated simulator, the assumed three degrees of freedom are pitch, roll, and heave. If other degrees of freedom are selected, which are different f rom these three, they must be qualified on a case-by-case basis. Picking the assumed three axes is reasonable and based upon experience, but little empirical data are available to support the selection of critical axes. Thus, the research described here is aimed at answering this question. The yaw and lateral degrees of freedom were selected to be examined first, and maneuvers were defined to uncouple these motions from changes in the gravity vector with respect to the pilot. This approach simplifies the problem to be examined. For this experiment, the NASA Ames Vertical Motion Simulator was used in a comprehensive investigation. The math model was an AH-64 Apache in hover, which was identified from flight test data and had previously been validated by several AH-64 pilots. The pilot's head was located 4.5 ft in front of the vehicle center of gravity, which is representative of the AH-64 pilot location. Six test pilots flew three tasks that were specifically designed to represent a broad class of situations in which both lateral and yaw motion cues may be useful. For the first task, the pilot controlled only the yaw axis and was required to rapidly acquire a North heading from 15 deg yaw offsets to either the East or West. This task allowed for full, or 1:1, motion to be used in all axes (yaw, lateral, and longitudinal). The second task was a 10 sec., 180 deg. pedal turn over a runway, but with the pilot only controlling the yaw degree-of-freedom. The position of the vehicle's center-of-mass remained fixed. This maneuver was taken from a current U.S. Army rotary wing design standard5 and is representative of a maneuver performed for acceptance of military helicopters; however, it does not allow for full 1:1 motion, since the simulator cab cannot rotate 180 deg. The third task required the pilot to perform a rapid 9 ft climb at a constant heading. This task was challenging, because rapid collective lever movement in the unaugmented AH64 results in a substantial yawing moment (due to engine torque) that must be countered by the pilot. This task also had full motion in all axes, but, in this case, the pilot had two axes to control simultaneously, rather than one as in the previous tasks. Four motion configurations were examined for each task: full motion (except for the 180 deg turn, for which the motion system was configured to provide as much motion as possible), full linear with no yaw motion, full yaw with no linear motion, and no motion. Each configuration was flown four times in a randomized test matrix, and the pilots were not informed of the configuration given. Vehicle state data were recorded for objective performance comparisons, and pilots provided subjective comments and ratings. As part of the pilots' evaluation, they were asked to rate the compensation required, the overall fidelity of the motion as compared to real flight, and whether motion was detected or not in each of the six degrees of freedom. In addition, the pilots provided a numerical level-of confidence rating, between 1 and 7, corresponding to how sure they were whether or not motion was present in each degree-of-freedom. The latter rating allow classical signal detection analysis to be performed.

Schroeder, Jeffrey A.↗

Visual-Motion Cueing in Altitude and Yaw Control

Research conducted using the Vertical Motion Simulator at the NASA Ames Research Center examined the contributions of platform motion and visual level-of-detail (LOD) cueing to tasks that required altitude and/or yaw control in a simulated AH-64 Apache helicopter. Within the altitude control tasks the LOD manipulation caused optical density to change across altitudes by a small, moderate, or large amount; while platform motion was either present or absent. The results from these tasks showed that both constant optical density and platform motion improved altitude awareness in an altitude repositioning task, while the presence of platform motion also led to improved performance in a vertical rate control task. The yaw control tasks had pilots'sit 4.5 ft in front of the center of rotation, thus subjecting them to both rotational and lateral motions during a yaw. The pilots were required to regulate their yaw, while the platform motion was manipulated in order to present all combinations of the resulting rotational and lateral motion components. Ratings of simulation fidelity and sensed platform motion showed that the pilots were relatively insensitive to the rotational component, but highly aware of the lateral component. Together these findings show that: 1) platform motion cues are important when speed regulation is required during altitude change; 2) platform motion contributes to the perception of movement amplitude; 3) lateral, but not rotational, motion cues are essential to the perception of vehicle yaw; and 4) LOD management yielding constant optical density across altitudes improves altitude awareness.

Johnson, Walter W.↗

Selective Use of Optical Variables to Control Forward Speed

Previous work on the perception and control of simulated vehicle speed has examined the contributions of optical flow rate (angular visual speed) and texture, or edge rate (frequency of passing terrain objects or markings) on the perception and control of forward speed. However, these studies have not examined the ability to selectively use edge rate or flow rate. The two studies reported here show that subjects found it very difficult to arbitrarily direct attention to one or the other of these variables; but that the ability to selectively use these variables is linked to the visual contextual information about the relative validity (linkage with speed) of the two variables. The selectivity also resulted in different velocity adaptation levels for events in which flow rate and edge rate specified forward speed. Finally, the role of visual context in directing attention was further buttressed by the finding that the incorrect perception of changes in ground texture density tended to be coupled with incorrect perceptions of changes in forward speed.

Johnson, Walter W.↗

Optical information in landing scenes

During landing, the visual scene contains optical information about speed, altitude, glide slope, and track that is useful for the maintenance of spatial orientation and awareness. This information, embedded in the structure and transformations of the optical patterns, may be globally, regionally, or locally available. Global changes occur everywhere in the visual field during landing and include such information as flow rate acceleration due to changing speed and/or altitude. Regional changes occur within a more restricted area and include such information as horizon line motion due to aircraft pitching and rolling. Locally available changes are the most restricted and include such information as changes in runway form ratios due to changing glide slopes. Thus, within partially or fully synthetic displays, or within sensor-driven displays, preservation of flow rate and horizon motion information requires a minimum of knowledge about the details of the airport layout, while runway outlines do require much more knowledge of the layout. All may be important, however, and these, as well as other sources of optical information, can provide a pilot with his most natural framework for maintaining orientation.

Johnson, Walter W.↗

Visual cueing aids for rotorcraft landings

The present study used a rotorcraft simulator to examine descents-to-hover at landing pads with one of three approach lighting configurations. The impact of simulator platform motion upon descents to hover was also examined. The results showed that the configuration with the most useful optical information led to the slowest final approach speeds, and that pilots found this configuration, together with the presence of simulator platform motion, most desirable. The results also showed that platform motion led to higher rates of approach to the landing pad in some cases. Implications of the results for the design of vertiport approach paths are discussed.

Johnson, Walter W.↗

The effect of scene content on speed, time, and distance perception

Helicopter flights performed at low-levels place high demands on pilots; they must simultaneously control the vehicle, avoid obstacles, and navigate. Therefore, pilots must correlate cues viewed in the external scene with information on map in order to maintain their geographical orientation. This is a particularly difficult task when helicopter pilots fly through visually unfamiliar terrain without highly detailed maps. As a result, pilots must often use estimates of elapsed time, distance traveled, and/or average speed in order to maintain a flight path indicated on a map during flight segments when these cues are absent. Therefore, the current study is concerned with the perception of speed, time, and distance, which we assume underlies the ability to orient oneself during these types of flight segments.

Awe, Cynthia A.↗

Use of optical edge and optical flow rate: Information in the perception and control of ground velocity

Previous research (Denton, 1980; Larish & Flach, 1990; Owen, Wolpert, & Warren, 1984; Awe & Johnson, 1989) suggests that people will use one or both of two optical variables as information for the perception and/or regulation of ground velocity. The first variable, global optical flow rate (FR), reflects the angular optical speed, and is proportional to the observer's ground velocity scaled in altitude units, i.e. velocity divided by altitude. Therefore, flow rate is a reliable indicator of ground velocity only under the condition of constant altitude. The second variable, optical edge rate (ER), reflects ground velocity as the frequency at which the optically specified ground edges pass across some optical region. Therefore, edge rate is an accurate indicator of ground velocity when altitude varies, but not when texture density varies. Since both flow rate and edge rate can vary independently of forward ground velocity, accurate ground-velocity control may depend upon using the best optical variable.

Johnson, Walter W.↗

Visual cues in flight simulation - An evaluation of stereo effectiveness

The purpose of the present study was to quantify the effects of visual scene information on precision hovering tasks under biocular and stereo viewing conditions in a rotorcraft helmet-mounted display simulator. Four NASA test pilots performed a series of precision hover maneuvers in the context of three different scene contents, two ground textures, and three levels of control configuration difficulty. The results revealed that vertical position variability was greatest when vertical cues were absent, and that patterned ground texture aided hover stability only when other position-reference cues were absent from the scene. The stereo viewing condition showed no uniform advantages over the biocular condition. The results are discussed in terms of their implications for simulator design and qualification.

Johnson, Walter W.↗

Visual cues in low-level flight - Implications for pilotage, training, simulation, and enhanced/synthetic vision systems

This paper reviews some of the sources of visual information that are available in the out-the-window scene and describes how these visual cues are important for routine pilotage and training, as well as the development of simulator visual systems and enhanced or synthetic vision systems for aircraft cockpits. It is shown how these visual cues may change or disappear under environmental or sensor conditions, and how the visual scene can be augmented by advanced displays to capitalize on the pilot's excellent ability to extract visual information from the visual scene.

Foyle, David C.↗

Visual augmentation for night flight over featureless terrain

Visual augmentation technique based on infrared cueing lights which project from the aircraft to the terrain is proposed to mitigate the problems associated with night flight over regions with featureless terrains. A series of simulation studies evaluated the effectiveness of several cueing light configurations. Results indicate that certain relatively low-cost cueing light configurations can be effectively used as pseudo-flight directors without impairing the pilot's use of available natural cues in the scene. Pilots prefer configurations which provide multiple samples of the forward terrain. Providing several 'look-aheads' helps to resolve potential vehicle/terrain state ambiguities. It is concluded that cueing lights are capable of creating visual patterns which are readily interpreted and translated to control commands, thus providing pilots with intuitive, low-workload decision aids.

Kaiser, Mary K.↗

Visually Guided Control of Movement

The papers given at an intensive, three-week workshop on visually guided control of movement are presented. The participants were researchers from academia, industry, and government, with backgrounds in visual perception, control theory, and rotorcraft operations. The papers included invited lectures and preliminary reports of research initiated during the workshop. Three major topics are addressed: extraction of environmental structure from motion; perception and control of self motion; and spatial orientation. Each topic is considered from both theoretical and applied perspectives. Implications for control and display are suggested.

Johnson, Walter W.↗