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Jessica J Marquez

Publications and source records attributed to Jessica J Marquez.

Integrating Mission Timelines and Procedures to Enhance Situational Awareness in Human Spaceflight Operations

Future human spaceflight missions to the Moon, Mars, and beyond will have significant transmission delays and reduced communications bandwidth compared to operations in Low Earth Orbit, requiring increased crew autonomy due to the limited availability of real-time support from Mission Control Center (MCC). In this paper, we argue for the development of technology to enhance situational awareness (SA) for a remote MCC and astronauts onboard the vehicle, describe a usability study conducted towards this aim, and identify key usability features for the design of future integrated timeline tools. By tightly integrating timelines and procedures, future crew systems can predict future constraint violations, suggest resolutions to these violations, and ultimately support more successful missions.

User experience

Human Performance of Novice Schedulers for Complex Spaceflight Operations Timelines

Objective: Investigate the effects on human performance as a function of scheduling task complexity for novice schedulers creating spaceflight timelines. Background: Future astronauts will be expected to self-schedule, yet will not be experts in creating timelines that meet complex constraints inherent to spaceflight operations. Method: Conducted a within-subject experiment to measure scheduling efficiency, effectiveness, workload and situation awareness while varying scheduling task complexity factors, namely number of constraints and types of constraints. Results: Fifteen participants completed various scheduling problems. Performance differences were identified between the independent variables. There was a main effect due to the number of constraints and type of constraint for efficiency, effectiveness, and workload. Significant interactions were observed in situation awareness and workload for certain types of constraints. Results also suggest that a lower number of constraints may be manageable by novice schedulers when compared to scheduling activities without constraints. Conclusion: Results suggest that novice schedulers performance decreases with high number of constraints and future scheduling aids may have to be targeted to type of constraint. Application: Knowledge on the effect of scheduling task complexity will help design scheduling systems that will enable self-scheduling for future astronauts. It will also inform other domains that conduct complex scheduling, such as nursing and manufacturing.

scheduling

Preliminary Design of an 'Autonomous Medical Response Agent' Interface Prototype for Long Duration Spaceflight

Major challenges for astronauts in future long-duration exploration missions (LDEMs) will be that crewmembers are not expected to be medical professionals, may be under high workload and stress, are facing physiological challenges caused by spaceflight, and will have limited, delayed voice communications with medical support from Earth. An autonomous medical response agent (AMRA) is envisioned to help astronauts address medical complaints, develop a differential diagnosis, and guide self-treatment until a healthy state is restored. AMRA develops a process of personalized diagnosis and treatment through a Bayesian predictive control system that recommends therapeutic control actions including diagnostic tests and treatments to crewmembers (Menon, 2020). The Human Computer Interaction (HCI) lab from NASA Ames Research Center’s Human Systems Integration Division (Code TH) has collaborated with Nahlia Inc in human-centered design augmentation research for AMRA. The project, titled Design of ‘Autonomous Medical Response Agent Interface Prototype for Long Duration Spaceflight, has been funded by the Translational Research Institute for Space Health (TRISH) and introduces an interactive user-interface prototype that guides astronauts through self-diagnosis, treatment, and rehabilitation while communicating with remote specialists in ground support (most notably a patient’s flight surgeon). Our project develops the interaction design for the crewmember using AMRA through user research, iterative design, and usability testing to evaluate the user interface and workflow designed. The interface design deliverable for this project, titled AMRA Aggregate Information Display (AMRA AID) is an integrated information display system for comprehensive autonomous medical guidance, diagnosis, and treatment of in-flight medical conditions experienced by crewmembers. AMRA AID demonstrates how we might ensure crew autonomy, increase the crew’s medical capabilities, and decrease cognitive burden within a front-end user interface. AMRA AID refrains from relying on input from ground or mission control for self-treatment of medical issues—though ground awareness and communication with ground is maintained as a means of ensuring trust between mission control and crew. AMRA AID demonstrates how the crew’s on-board medical system might integrate with information from vehicle monitoring and crew schedule, without assuming causal relationships. AMRA AID’s comprehensive view enables efficient information access for both crew and ground support, reducing cognitive burden in the event of an unplanned or emergency medical incident and enabling informed analytical decisions to be made based on both crew and vehicle health. Human-centered design augmentation advanced within the prototype included: enhanced workflow and treatment guidance for two medical scenarios for a non-specialist user base with various levels of medical training, interaction design which considered speech (conversational user interface) elements and on-screen interactions to be developed in future iterations of the project, communication design and functional requirements relevant to self-care versus caring for another astronaut, as well as user testing of the prototype with an international space medical community. This project arrives at critical findings regarding usability needs, communication requirements, and integrated information requirements for a future technology interface functioning to increase confidence between ground support and LDEM crewmembers.

TRISH

Crew Autonomy through Self-Scheduling: Scheduling Performance Pilot Study

Within the domain of human spaceflight, crew scheduling for International Space Station (ISS) remains a human-driven planning task. Large teams of flight controllers (called Ops Planners) spend weeks creating violation-free schedules for all crewmembers. As NASA considers long-duration exploration missions, the necessary shift of scheduling and planning management from Ops Planners to crew members requires significant research and investigation of crew performance to complete these scheduling tasks. This pilot study was conducted to evaluate non-expert human performance for the task of planning and scheduling, focusing on scheduling problems that increased in complexity based on the number of activities to be scheduled and the number of planning constraints. Nine non-expert planners were recruited to complete scheduling tasks using Playbook, a scheduling software. The results of this pilot study show that scheduling performance decreased as scheduling workload (i.e. number of activities and percent of activities with planning constraints) increased. This paper provides evidence towards developing a model for scheduling task difficulty and identifies potential implications for future automated aids for flight crew scheduling.

planning

Towards a Measure of Situation Awareness for Space Mission Schedulers

The success of space flight missions relies on support provided to astronauts through specialist knowledge of ground-based personnel. One of the many essential tasks that ground personnel provide is the scheduling of flight crew daily activities. Future long duration exploration missions will require astronauts to assume planning and scheduling responsibilities in order to facilitate increased autonomy from ground support. Although situation awareness is critical to the scheduling task, a sufficient measure for this domain has not been developed. This paper documents the approach and process by which the authors developed a framework for measuring situation awareness in space mission schedulers and presents the measure applications’ initial results.

human factors in spaceflight

How the Internet of "Space" Things will Disrupt and Transform Astronaut Work-life

Future long duration exploration missions will require astronauts to work and behave more autonomously. Over the last several years, we have been investigating how integrating sensors into an astronaut’s environment enables crew autonomy. This paper describes the prototypes we have deployed in Earth analogs investigating the concept of the Internet of “Space” Things.

procedure execution

Evaluation of Self-Scheduling Exercises Completed by Analog Crewmembers in NASA's Human Exploration Research Analog (HERA)

NASA human spaceflight missions are inherently dynamic and require frequent scheduling changes in order to adapt to changing mission priorities and objectives. Tactical level changes to the mission plan are traditionally made by a team of expert planners and operations specialists on the ground. However, astronauts are expected to execute missions more autonomously during future long duration missions. Astronauts will need to take on some of the responsibility of managing their own schedule while still abiding by the numerous constraints required by human spaceflight operations. This paper summarizes salient elements of crew performance in NASA’s Human Exploration Research Analog Campaign 3. Analog crewmembers completed a series of self-scheduling exercises to evaluate Playbook’s usability towards enabling self-scheduling without support from ground control. Playbook is a self-scheduling software tool designed and developed by our team. We also investigated how to best communicate self-scheduling tasks and constraints to the crew in order to facilitate efficient self-scheduling during isolation in a realistic environment. Our analysis identified that 30 minutes was sufficient to complete complex self-scheduling tasks. Our evaluation also identified differences between individual and collaborative performance; analog crewmembers completed self-scheduling exercises more quickly as a team as opposed to individually and reported lower subjective difficulty ratings overall.

HERA

Towards a Characterization of Scheduling Task Complexity

Future long-duration missions will require astronauts to act more autonomously, manage their schedules, and replan timelines as anomalies and discoveries occur. Astronauts are not professional planners, however, and the complexity of schedules that novice planners can complete successfully is not fully understood. To identify the primary factors which contribute to scheduling task complexity, we conducted a human-in-the-loop study and developed planning algorithms to investigate how the type and amount of constraints affect the difficulty of scheduling and rescheduling. We created rankings of difficulty using a combination of human performance metrics from experimental planning tasks and metrics describing the final plans that participants scheduled. Using the results of our scheduling and rescheduling algorithm algorithms, we created a similar ranking with which to compare. We created rankings which compared well between the experimental and algorithm results for the scheduling task, but the rescheduling task proved more difficult to estimate.

scheduling

Evaluation of User Experience of Self-Scheduling Software for Astronauts: Defining a Satisfaction Baseline

As NASA turns its sights to deep-space exploration, a greater focus on sup-porting crew autonomy has led to the development of Playbook, a self-scheduling software tool. Evaluating the user satisfaction of Playbook is essential in ensuring its usability for critical spaceflight operations. Satisfaction of an interface is often quantified with attitude surveys, such as the User Experience Questionnaire (UEQ). This paper demonstrates an application of the UEQ in comparing the user experience of Playbook interface de-signs for displaying graphical data. We lay the foundation for future user experience comparisons by defining a satisfaction baseline, which is crucial as more features are integrated into Playbook’s interface. This work ex-tends a validated user experience framework into a spaceflight domain, allowing optimization of human-computer interaction as future operational tools are developed.

user experience

COCPIT: Collaborative Activity Planning Software for Mars Perseverance Rover

Since landing on the Martian surface, the Perseverance rover has relied on a distributed team to generate commands for exploring its new environment each sol(Martian day). The team uses a complex suite of software tools to accomplish this challenging task in time for the next window of opportunity to send commands to the rover. A key piece of this software ecosystem is COCPIT (Component-based Campaign Planning, Implementation, and Tactical). COCPIT is part of the next generation of planning and scheduling software tools developed by NASA's Jet Propulsion Laboratory in partnership with NASA's Ames Research Center. COCPIT is a web-based application that allows users to collaboratively view and update the Perseverance rover's activity plans, continuously verify that the plan satisfies constraints, assign targets for directing scientific instruments, document science intent, and model power and data resources. Mars Surface Operations requires diverse expertise from team members within the Engineering, Science, Robotic, and Instrument Operations groups, distributed across North America and Europe. In order to improve efficiency and reduce risk, all teams are able to review and edit their activities simultaneously and see the effects on the plan in its entirety. As part of the Ground Data System (GDS) tool suite, COCPIT is responsible for the activity plan. It provides specialized views that allow operators to understand where there may be room for additional observations, see whether any planning constraints are being violated, and confirm that energy usage and data generation are within the defined limits. It contains details such as which filters a camera will use for a given observation, what the resolution of the images should be, where to store the data onboard, and how long the observation is expected to take. It predicts when specific data will be downlinked from the rover to a passing orbiter, so that the team knows when to expect that data on Earth for evaluation in future planning. Ultimately the information from the COCPIT plan is translated to sequences that will be bundled and radiated to Perseverance for execution. The COCPIT tool is used throughout all planning phases.

activity planning

Integrating Mission Timelines and Procedures to Enhance Situational Awareness in Human Spaceflight Operations

Future human spaceflight missions to the Moon, Mars, and beyond will have significant transmission delays and reduced communications bandwidth compared to operations in Low Earth Orbit, requiring increased crew autonomy due to the limited availability of real-time support from Mission Control Center (MCC). In this paper, we argue for the development of technology to enhance situational awareness (SA) for a remote MCC and astronauts onboard the vehicle, describe a usability study conducted towards this aim, and identify key usability features for the design of future integrated timeline tools. By tightly integrating timelines and procedures, future crew systems can predict future constraint violations, suggest resolutions to these violations, and ultimately support more successful missions.

user experience

Enabling Communication Between Astronauts and Ground Teams for Space Exploration Missions

Over the last four years, Playbook’s Mission Log has evolved to become an enabling capability for analog missions that simulate deep space, exploration missions with communication transmission latency. Playbook is a planning and execution web-application for mission operations, aggregating multiple sources of information for astronauts to execute the mission in one place: timeline, procedures, chat interface. Playbook’s Mission Log provides a multimedia chat software interface with unique features and functionalities that support asynchronous communication between analog astronauts and ground support teams. This paper describes the iterative design the Mission Log has undergone based on user observations and solicited feedback. Key features include indicators that help users cope with asynchronous communication as well as aids that assist teams coordinate work. Future work and capabilities are outlined, which build upon the increased use of the Mission Log as a communication and coordination tool for space exploration.

communication

Crew Autonomy Through Self-Scheduling: Guidelines for Crew Scheduling Performance Envelope and Mitigation Strategies

NASA’s future long duration exploration missions (LDEMs) will encounter increasing communication transmission delays as they move farther from Earth-based ground stations. Because crews can no longer rely on real-time support from ground planners, they will have to self-schedule their own operational timelines effectively and efficiently. To enable this, our team develops Playbook, a mission planning and scheduling tool. Our research focuses on quantifying scheduling performance using Playbook to inform the design and development of future features aimed at streamlining timeline creation. We also aim to propose standards and guidelines for autonomous crews in LDEMs. This year, we discuss preliminary results from HERA Campaign 6.

self-scheduling

Validation of Self-Scheduling Countermeasures in NASA's HERA Campaign 6

Enhancing crew capabilities for planning and scheduling activities is critical for periods of increased crew autonomy in future long-duration missions where communication delays preclude real-time ground support from Earth. Our study focuses on how to empower astronauts to manage their timelines independently from the experts in the mission control center (MCC). Our objective was to evaluate the impact of scheduling countermeasures on crew scheduling performance, workload, and usability in an analog mission environment. The study involved 16 crew members across four missions in the Limited Autonomy phase of Human Exploration Research Analog (HERA) Campaign 6. Crew members used Playbook to schedule one operational day for the entire crew. Half the participants accessed scheduling aids, and we compared their performance to a control group with no aids. Performance, workload, and usability were assessed using time on task, violation counts, NASA Task Load Index (NASA-TLX), and System Usability Scale (SUS). Participants using scheduling aids completed sessions 20% faster and committed 33% fewer violations. While these differences were not statistically significant due to the study’s operational limitations, trends indicate that scheduling aids may reduce errors and improve efficiency. These results can inform the design of scheduling tools to enhance astronauts’ autonomy in long-duration space missions, contributing to improved crew performance and reduced reliance on ground support.

space robotics

Validation of Self-Scheduling Countermeasures in NASA's HERA Campaign 6

Enhancing crew capabilities for planning and scheduling activities is critical for periods of increased crew autonomy in future long-duration missions where communication delays preclude real-time ground support from Earth. Our study focuses on how to empower astronauts to manage their timelines independently from the experts in the mission control center (MCC). Our objective was to evaluate the impact of scheduling countermeasures on crew scheduling performance, workload, and usability in an analog mission environment. The study involved 16 crew members across four missions in the Limited Autonomy phase of Human Exploration Research Analog (HERA) Campaign 6. Crew members used Playbook to schedule one operational day for the entire crew. Half the participants accessed scheduling aids, and we compared their performance to a control group with no aids. Performance, workload, and usability were assessed using time on task, violation counts, NASA Task Load Index (NASA-TLX), and System Usability Scale (SUS). Participants using scheduling aids completed sessions 20% faster and committed 33% fewer violations. While these differences were not statistically significant due to the study’s operational limitations, trends indicate that scheduling aids may reduce errors and improve efficiency. These results can inform the design of scheduling tools to enhance astronauts’ autonomy in long-duration space missions, contributing to improved crew performance and reduced reliance on ground support.

space robotics

Crew Autonomy Through Self-Scheduling: Operational Characterization

NASA’s future long-duration exploration missions (LDEMs) will encounter increasing communication transmission delays as they move farther from Earth-based ground stations. This necessitates a new approach, as crews can no longer rely on real-time support from ground planners and must self-schedule their own operational timelines effectively and efficiently. To enable this transition, our team has developed Playbook, a mission planning and scheduling tool. Our research focuses on quantifying scheduling performance using Playbook to inform the design and development of future features to streamline timeline creation. We also aim to propose standards and guidelines for autonomous crews in LDEMs. In the past year, we have focused on further validating and quantifying the effects of countermeasure aids on self-scheduling performance. There are two software aids in Playbook (self-scheduling platform): Suggested Fixes, which propose an edit to resolve violations within a timeline, and No-Go Zones, which highlight where activities should not be scheduled on a timeline. We have made significant progress in HERA Campaign 7 (C7) data collection, increasing the number of days crew must self-schedule from 4 to 8. As a result, almost 20% of the mission is self-scheduled by the analog astronauts. We have also started data collection on a controlled lab experiment designed to quantify performance effects due to the countermeasures. We expect to present the preliminary results from both efforts. Finally, we have conducted an exploratory analysis of NASA’s HERA Campaign 6 (C6), investigating the mission-level impacts of self-scheduling. We derived basic patterns and descriptive statistics to better characterize crew autonomy through self-scheduling. We also assessed if there are any individual indicators of preference for self-scheduling, such as experience or predilection for autonomy. Preliminary analysis indicates that the HERA C6 crew self-scheduled one out of four flexible activities, indicating unprompted adoption of self-scheduling as a concept of operation for crew autonomy.

analog