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Ikuyajolu, Olawale James

Publications and source records attributed to Ikuyajolu, Olawale James.

Effects of Surface Turbulence Flux Parameterizations on the MJO: The Role of Ocean Surface Waves

This study investigates the sensitivity of the Madden–Julian oscillation (MJO) to changes to the bulk flux parameterization and the role of ocean surface waves in air–sea coupling using a fully coupled ocean–atmosphere–wave model. The atmospheric and ocean model components of the Energy Exascale Earth System Model (E3SM) are coupled to a spectral wave model, WAVEWATCH III (WW3). Two experiments with wind speed–dependent bulk algorithms (NCAR and COARE3.0a) and one experiment with wave-state-dependent flux (COR3.0a-WAV) were conducted. We modify COARE3.0a to include surface roughness calculated within WW3 and also account for the buffering effect of waves on the relative difference between air-side and ocean-side momentum flux. Differences in surface fluxes, primarily caused by discrepancies in drag coefficients, result in significant differences in MJO’s properties. While COARE3.0a has better convection–circulation coupling than NCAR, it exhibits anomalous MJO convection east of the date line. The wave-state-dependent flux (COR3.0-WAV) improves the MJO representation over the default COARE3.0 algorithm. Strong easterlies over the Pacific Ocean in COARE3.0a enhance the latent heat flux (LHFLX). This is responsible for the anomalous MJO propagation after the date line. In COR3.0a-WAV, waves reduce the anomalous easterlies, leading to a decrease in LHFLX and MJO dissipation after the date line. These findings highlight the role of surface fluxes in MJO simulation fidelity. Most importantly, we show that the proper treatment of wave-induced effects in bulk flux parameterization improves the simulation of coupled climate variability.

54 ENVIRONMENTAL SCIENCES↗

Porting the WAVEWATCH III (v6.07) wave action source terms to GPU

Abstract. Surface gravity waves play a critical role in several processes, including mixing, coastal inundation, and surface fluxes. Despite the growing literature on the importance of ocean surface waves, wind–wave processes have traditionally been excluded from Earth system models (ESMs) due to the high computational costs of running spectral wave models. The development of the Next Generation Ocean Model for the DOE’s (Department of Energy) E3SM (Energy Exascale Earth System Model) Project partly focuses on the inclusion of a wave model, WAVEWATCH III (WW3), into E3SM. WW3, which was originally developed for operational wave forecasting, needs to be computationally less expensive before it can be integrated into ESMs. To accomplish this, we take advantage of heterogeneous architectures at DOE leadership computing facilities and the increasing computing power of general-purpose graphics processing units (GPUs). This paper identifies the wave action source terms, W3SRCEMD, as the most computationally intensive module in WW3 and then accelerates them via GPU. Our experiments on two computing platforms, Kodiak (P100 GPU and Intel(R) Xeon(R) central processing unit, CPU, E5-2695 v4) and Summit (V100 GPU and IBM POWER9 CPU) show respective average speedups of 2× and 4× when mapping one Message Passing Interface (MPI) per GPU. An average speedup of 1.4× was achieved using all 42 CPU cores and 6 GPUs on a Summit node (with 7 MPI ranks per GPU). However, the GPU speedup over the 42 CPU cores remains relatively unchanged (∼ 1.3×) even when using 4 MPI ranks per GPU (24 ranks in total) and 3 MPI ranks per GPU (18 ranks in total). This corresponds to a 35 %–40 % decrease in both simulation time and usage of resources. Due to too many local scalars and arrays in the W3SRCEMD subroutine and the huge WW3 memory requirement, GPU performance is currently limited by the data transfer bandwidth between the CPU and the GPU. Ideally, OpenACC routine directives could be used to further improve performance. However, W3SRCEMD would require significant code refactoring to make this possible. We also discuss how the trade-off between the occupancy, register, and latency affects the GPU performance of WW3.

58 GEOSCIENCES↗