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Grunwald, Arthur J.

Publications and source records attributed to Grunwald, Arthur J..

27 records · Page 2

Exocentric judgements in real environments and stereoscopic displays

Spatial direction errors during interpretation of perspective images, such as 3D map displays, may originate from misjudgment of the orientation of the viewing direction used to make the display. One source of these errors could be perceptual evidence of the display surface. Two experiments are reported in which the same judgment exocentric task was presented, but the cues to the picture surface were reduced or eliminated by presenting the task as a stereoscopic, virtual image or by a geometrically matched physical model. A theory developed to model exocentric direction errors on perspective displays has been fitted to the data from these two experiments. The parameters estimated from the fit in both experiments indicate that the subjects may be more correctly estimating the viewing direction than in ordinary perspective displays. Consequently, in some real world or stereo viewing conditions, errors in estimating the viewing direction are not likely to dominate exocentric direction errors.

Ellis, Stephen R.↗

Interactive orbital proximity operations planning system

An interactive graphical planning system for on-site planning of proximity operations in the congested multispacecraft environment about the space station is presented. The system shows the astronaut a bird's eye perspective of the space station, the orbital plane, and the co-orbiting spacecraft. The system operates in two operational modes: (1) a viewpoint mode, in which the astronaut is able to move the viewpoint around in the orbital plane to range in on areas of interest; and (2) a trajectory design mode, in which the trajectory is planned. Trajectory design involves the composition of a set of waypoints which result in a fuel-optimal trajectory which satisfies all operational constraints, such as departure and arrival constraints, plume impingement constraints, and structural constraints. The main purpose of the system is to present the trajectory and the constraints in an easily interpretable graphical format. Through a graphical interactive process, the trajectory waypoints are edited until all operational constraints are satisfied. A series of experiments was conducted to evaluate the system. Eight airline pilots with no prior background in orbital mechanics participated in the experiments. Subject training included a stand-alone training session of about 6 hours duration, in which the subjects became familiar with orbital mechanics concepts and performed a series of exercises to familiarize themselves with the control and display features of the system. They then carried out a series of production runs in which 90 different trajectory design situations were randomly addressed. The purpose of these experiments was to investigate how the planning time, planning efforts, and fuel expenditures were affected by the planning difficulty. Some results of these experiments are presented.

Grunwald, Arthur J.↗

The dynamics of orbital maneuvering: Design and evaluation of a visual display aid for human controllers

An interactive proximity operations planning system, which allows on-site planning of fuel-efficient, multi-burn maneuvers in a potential multi-spacecraft environment was developed and tested. Though this display system most directly assists planning by providing visual feedback to aid visualization of the trajectories and constraints, its most significant features include an inverse dynamics algorithm that removes control nonlinearities facing the operator and a trajectory planning technique that reduces the order of control and creates, through a geometric spread-sheet the illusion of an inertially stable environment. This synthetic environment provides the user with control of relevant static and dynamic properties of way-points during small orbital changes allowing independent solutions to the normally coupled problems of orbital maneuvering. An experiment was carried out in which experienced operators were required to plan a trajectory to retrieve an object accidently separated from a dual-keel space station. The time required to plan these maneuvers was found to be predicted by the direction of the insertion thrust and did not depend on the point of separation from the space station.

Ellis, Stephen R.↗

An algorithm for the systematic disturbance of optimal rotational solutions

An algorithm for introducing a systematic rotational disturbance into an optimal (i.e., single axis) rotational trajectory is described. This disturbance introduces a motion vector orthogonal to the quaternion-defined optimal rotation axis. By altering the magnitude of this vector, the degree of non-optimality can be controlled. The metric properties of the distortion parameter are described, with analogies to two-dimensional translational motion. This algorithm was implemented in a motion-control program on a three-dimensional graphic workstation. It supports a series of human performance studies on the detectability of rotational trajectory optimality by naive observers.

Grunwald, Arthur J.↗

Spatial Displays and Spatial Instruments

The conference proceedings topics are divided into two main areas: (1) issues of spatial and picture perception raised by graphical electronic displays of spatial information; and (2) design questions raised by the practical experience of designers actually defining new spatial instruments for use in new aircraft and spacecraft. Each topic is considered from both a theoretical and an applied direction. Emphasis is placed on discussion of phenomena and determination of design principles.

Ellis, Stephen R.↗

Exocentric direction judgements in computer-generated displays and actual scenes

One of the most remarkable perceptual properties of common experience is that the perceived shapes of known objects are constant despite movements about them which transform their projections on the retina. This perceptual ability is one aspect of shape constancy (Thouless, 1931; Metzger, 1953; Borresen and Lichte, 1962). It requires that the viewer be able to sense and discount his or her relative position and orientation with respect to a viewed object. This discounting of relative position may be derived directly from the ranging information provided from stereopsis, from motion parallax, from vestibularly sensed rotation and translation, or from corollary information associated with voluntary movement. It is argued that: (1) errors in exocentric judgements of the azimuth of a target generated on an electronic perspective display are not viewpoint-independent, but are influenced by the specific geometry of their perspective projection; (2) elimination of binocular conflict by replacing electronic displays with actual scenes eliminates a previously reported equidistance tendency in azimuth error, but the viewpoint dependence remains; (3) the pattern of exocentrically judged azimuth error in real scenes viewed with a viewing direction depressed 22 deg and rotated + or - 22 deg with respect to a reference direction could not be explained by overestimation of the depression angle, i.e., a slant overestimation.

Ellis, Stephen R.↗

Interactive orbital proximity operations planning system

An interactive, graphical proximity operations planning system was developed which allows on-site design of efficient, complex, multiburn maneuvers in the dynamic multispacecraft environment about the space station. Maneuvering takes place in, as well as out of, the orbital plane. The difficulty in planning such missions results from the unusual and counterintuitive character of relative orbital motion trajectories and complex operational constraints, which are both time varying and highly dependent on the mission scenario. This difficulty is greatly overcome by visualizing the relative trajectories and the relative constraints in an easily interpretable, graphical format, which provides the operator with immediate feedback on design actions. The display shows a perspective bird's-eye view of the space station and co-orbiting spacecraft on the background of the station's orbital plane. The operator has control over two modes of operation: (1) a viewing system mode, which enables him or her to explore the spatial situation about the space station and thus choose and frame in on areas of interest; and (2) a trajectory design mode, which allows the interactive editing of a series of way-points and maneuvering burns to obtain a trajectory which complies with all operational constraints. Through a graphical interactive process, the operator will continue to modify the trajectory design until all operational constraints are met. The effectiveness of this display format in complex trajectory design is presently being evaluated in an ongoing experimental program.

Grunwald, Arthur J.↗

Interactive orbital proximity operations planning system

An interactive graphical proximity operations planning system was developed, which allows on-site design of efficient, complex, multiburn maneuvers in a dynamic multispacecraft environment. Maneuvering takes place in and out of the orbital plane. The difficulty in planning such missions results from the unusual and counterintuitive character of orbital dynamics and complex time-varying operational constraints. This difficulty is greatly overcome by visualizing the relative trajectories and the relevant constraints in an easily interpretable graphical format, which provides the operator with immediate feedback on design actions. The display shows a perspective bird's-eye view of a Space Station and co-orbiting spacecraft on the background of the Station's orbital plane. The operator has control over the two modes of operation: a viewing system mode, which enables the exporation of the spatial situation about the Space Station and thus the ability to choose and zoom in on areas of interest; and a trajectory design mode, which allows the interactive editing of a series of way points and maneuvering burns to obtain a trajectory that complies with all operational constraints. A first version of this display was completed. An experimental program is planned in which operators will carry out a series of design missions which vary in complexity and constraints.

Grunwald, Arthur J.↗

A mathematical model for spatial orientation from pictorial perspective displays

A previously formulated mathematical model, describing how observers reconstruct three-dimensional spatial layouts from perspective projections, has been extended to more complex situations. The model assumes that the observer has a priori knowledge of certain characteristics of the viewed objects, like size, shape, or parallelism or perpendicularity of lines or planes. These assumptions are used in a three-dimensional process to reconstruct a spatial layout that `best matches' the perceived lines of sight to the object coordinates. Sources of errors and biases in this process are specified and their effects on model outputs are discussed. An experiment, in which eight subjects judged the relative direction of one object with respect to another, has been conducted to validate the model. The model has been found to generally reproduce the systematic trends of the experimental results and also has provided an analytical explanation for them. The mathematical model is expected to be a useful tool in analyzing and developing pictorial perspective flight displays.

Grunwald, Arthur J.↗