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Elizabeth Benson

Publications and source records attributed to Elizabeth Benson.

Evidence Report: Risk of Injury and Compromised Performance due to EVA Operations

During future missions to the Moon and Mars, each crewmember will most likely perform up to 24 hours a week of extravehicular activity (EVA) in support of exploration, science, construction, and maintenance tasks. Achieving mission objectives will require EVA systems and operations concepts that maximize human performance and efficiency while minimizing health and safety risks for crewmembers. Currently, over 450 EVAs have been performed in microgravity using the Extravehicular Mobility Unit (EMU). The EMU space suit has enabled the successful assembly and maintenance of the International Space Station (ISS) for over 20 years, as well as deployment of payload experiments, solar arrays, satellite launches and repairs. This EVA work was accomplished at a slower cadence than is expected for Moon and Mars, with ISS crewmembers performing no more than 7 EVAs during a single mission and without any back-to-back EVAs. Despite their success, ISS EVAs have resulted in more injury to EVA crewmembers than may be acceptable for long-duration exploration missions. The Apollo astronauts completed EVA tasks in suits that were designed for their short-duration lunar missions, although suit mobility problems were evident. The more frequent EVAs and more varied EVA tasks that are anticipated during the future longer-duration exploration missions will require EVA suits and systems that are better oriented to human health and performance than those used during the Apollo Program. Many of the problems that were encountered with the Apollo EVA suits (e.g., limited mobility and dexterity, high and aft center of gravity, and other features requiring significant crew compensation) will need to be corrected or mitigated to optimize EVA objectives of exploration missions. It is critical that we understand how EVA system design variables such as suit pressure, weight/mass, center-of-gravity location, joint ranges of motion, and biomedical monitoring, affects the ability of astronauts to perform safe, efficient, and effective EVAs. To achieve this understanding, EVA researchers will need to develop and execute an integrated human testing program across multiple environments. The research will provide objective data that will enable informed design decisions and crewmember standards, thereby ensuring EVA systems that optimize crewmember health, safety, efficiency, and performance. This report describes the risks to crew health, safety, performance, and efficiency caused by EVA operations, and it provides the evidence base to substantiate the importance of the risk.

EVA

Virtual Fit Assessment: Validation using Historical Spacesuit Fit Data

Virtual fit tests using 3D body scans have provided a cost-effective means to predictively assess spacesuit fit for the current and future astronaut population. However, fit is a complex issue influenced by physical interferences, subjective preference, and many other factors. Fit can substantially differ between the type of hardware, environmental conditions, and tasks being performed. Namely, fit changes across different contexts, such as 3D printed mockup evaluations, pressurized one-g suited test events, neutral buoyancy and other training events, and flight extravehicular activities (EVA). These challenges make it difficult to validate virtual fit frameworks to physical suit sizing. This study proposes a new method of validation using the wealth of historically archived suit fit data. Physically Assessed Fit (PAF) data was assessed from astronauts and test volunteers who wore the legacy Extravehicular Mobility Unit (EMU). The data was collected during the past decades at NASA and considered to be most reliable and dependable. Each participant was 3D scanned for body shape and spacesuit-critical dimensions were measured per NASA guidelines. The participants’ size preference for hard upper torso (HUT) assembly was retrieved from their pressurized suit fit check records. Fit assessments were also updated after one-g EVA training, neutral buoyancy training, and EVA flights. Virtually Assessed Fit (VAF) was done by overlaying the CAD model of a HUT with the 3D body scans of the PAF participants. Each body scan was iteratively adjusted for the position inside the HUT to minimize the suit-to-body contact interference while satisfying a set of prescribed requirements. Then the residual contact area, depth, and volume were quantified as VAF metrics. This process was repeated for the different HUT sizes, including medium, large, and extra-large. Statistical modeling is currently in progress and will be presented at the conference. A statistical classifier will be developed to predict a fit probability for different HUT sizes as a function of the corresponding person’s VAF metrics. The HUT size with the highest fit probability will constitute the most likely size selection for the person, and the prediction will be compared against the corresponding PAF data. The participant data will be randomly pre-grouped into either a model development or validation subset. While the model development subset will be used to build the probability model, the validation subset will be used to assess the model accuracy. Also, the locations and magnitudes of suit-body-contacts will be estimated from VAF. This information can identify the critical suit geometry and body shape features that influence suit fit. The variations found in PAF size selections by subjects with similar VAF metrics will allow for investigations into subjective preferences, for example, tight versus loose fit. Overall, this study is expected to provide a structured validation of a virtual suit fit framework, which has not been possible in the past. The outcome can also provide useful insights and potential limitations for interpreting virtual fit tests for future spacesuit designs and population accommodation.

Han Kim

Spacesuit and Mobility Performance Changes

The complex interactions between the human body and spacesuit lead to changes inmovement patterns and mobility performancesof the wearer. In general, factors including the geometric properties, such as shape and size, mechanical properties of the suit, and pressurization of the suit are known to be associated with altered movement patterns as compared to an unsuited human.However, their relative contributions have not been explicitly quantified from the mobility performance perspectives. The goal of this study wasthus to assessthe effects fromthe different types of mobility constraintconditions, namely by wearing either a 3D printed hard upper torso (HUT) assembly orfully pressurized spacesuit. The outcome was also compared against the unsuited motions. For this study, an xEMU (exploration Extravehicular Mobility Unit) suitwas considered, which is the next generation spacesuit developed by NASA. In each test condition, the subject was asked to move the arm and hand as prescribedfor different task types, and the corresponding body segment locations were recordedusing a 3D motion capture system. The following three tasks were performedand analyzed: 1) Outward one-handed reaches:the subject in a standing pose made sweeping motions with the extended right arm from the extreme end-to-end positions, including side-to-side at different elevations and top-to-bottom at different azimuths. 2) Outward two-handed reaches:similarto the previous task, howeverthe subject kept the hands together during the motions in order to assessthe areas that can be reached by both hands. 3) Inward one-handed reaches:the subject made right-hand reach motions to the surface of the HUT.The hand traces collected from each task were modeled by a template shape parametrically deformed with a radial basis function. This process enabled foran abstraction of the hand traces into a smooth surface envelope representing the maximally reachable area of the test subject, of which the shapes and sizes were compared across the different test conditions. The preliminary analysis has shown that theoverall size of reachenvelopes decreases in a pressurized suit compared to 3D printed mockup HUT and unsuited conditions. The specific shape of the envelopes, which were determined by the reachable and unreachable zones, alsovary with the testconditions, and the differences werepronounced with the inward reaches to the HUT surface. The latter observation ispotentially relatedto the increased demandfor shoulder and elbow flexions.Overcomingthe resistance from the pressurizedsoft goods and mechanical constraints of the shoulder assemblywas seen to be associated with the difference in motion patterns between the suited and unsuited conditions. Overall, the information quantified from this study is expected to provide structured metrics for spacesuit mobility, which can improve design optimization and human-system integration.

K Han Kim

Development of ARGOS Offloading Assessments and Methodology for Lunar EVA Simulations

The Active Response Gravity Offload System (ARGOS) at NASA Johnson Space Center (JSC) is an analog environment that can offload pressurized suited subjects at various gravity levels. The suit is suspended from a robotic overhead crane by a cable connected to the suit via a gimbal with an adjustable pivot point. There has been increased interest in providing lunar pressurized suited training at ARGOS in preparation for lunar missions. Determination of the appropriate gimbal pivot point location for a given subject is vital for a high-fidelity and functional lunar simulation. Interactions between the pivot point location and center of gravity (CG) can result in righting moments that may lead to artificially stable or unrealistically challenging configurations. Changing the pivot point location is time consuming and repeated adjustment can result in significant loss of valuable pressurized suited time. This paper aims to share the knowledge obtained from the offloading characterization efforts during pressurized suited testing at ARGOS and document the ongoing process to define an appropriate pivot point location through iterative quantitative and qualitative assessments. The human-spacesuit CG locations for the ARGOS lunar simulation were estimated using a 3D body scan and density model combined with spacesuit hardware CAD and specifications. Early pilot testing of the gimbal revealed that setting the pivot point coincident with the modeled CG location was not always possible due to the current gimbal design, and small shifts forward and aft had noticeable effects on subject stability. Fifteen subjects performed a series of CG-related tasks in the xEMU spacesuit to assess simulation acceptability. Through iterative testing, this task list evolved to streamline the process needed to efficiently identify a suitable pivot point for a given subject. The developed methodology will be critical to determine pivot point selection for astronaut training in the xEMU ARGOS environment.

Sarah L. Jarvis

Spacesuit Reach Capability and Work Volume Assessment

Work volumes and reach envelopes define the locations where work objects or interfaces can be placed around a person to reduce ergonomic risk. Spacesuits, however, show unique reach patterns, due to the stiffness and mechanical constraints from pressurization. This study measured the reach motion patterns and capabilities from subjects wearing a pressurized spacesuit using a 3D motion capture system. The subjects performed arm and hand motions, focusing on extreme lateral and vertical positions. These motions defined the maximum ranges. They also performed on-suit reaches to measure where they could or couldn’t reach on the suit surface to determine where critical controls and devices could be placed on the suit. A parametric model of the reach volume was statistically built using the collected hand position data. The observed shape and size of the work volume substantially vary by persons, depending on anthropometry and strength capability. It was also indicated that the traditional metrics (e.g., simple spherical or cylindrical representations) estimated from “unsuited” persons or computer simulations may not accurately capture such variations. The results of this study can help to design and optimize space hardware and task activities, to protect crewmembers from overexertion or injuries.

Han Kim

Development of ARGOS (Active Response Gravity Offload System) Offloading Assessments and Methodology for Lunar EVA Simulations

The Active Response Gravity Offload System (ARGOS) at NASA Johnson Space Center (JSC) is an analog environment that can offload pressurized suited subjects for various reduced gravity simulations. The suit is suspended from a robotic overhead crane by a cable connected to the suit via a gimbal with an adjustable pivot point (i.e. offload attachment). There has been increased interest in providing planetary pressurized suited training at ARGOS in preparation for lunar missions. Determination of the appropriate gimbal pivot point location for a given subject is vital for a high-fidelity functional lunar simulation. Interactions between the pivot point location and human-spacesuit center of gravity (CG) can result in righting moments that may lead to artificially stable or unrealistically challenging configurations. Changing the pivot point location is time consuming and repeated adjustment can result in loss of valuable pressurized suited time. This paper aims to share knowledge obtained from the offloading characterization efforts during pressurized suited testing at ARGOS and document the ongoing process to define an appropriate pivot point location through iterative quantitative and qualitative assessments. Human-spacesuit CG locations for the ARGOS lunar simulation were estimated using a 3D body scan and density model combined with spacesuit hardware CAD and specifications. Early pilot testing of the gimbal revealed that setting the pivot point coincident with the modeled CG location was not always possible due to the current gimbal design, and small pivot point shifts had noticeable effects on subject stability. Fourteen subjects performed a series of CG-related tasks in the Exploration Extravehicular Mobility Unit (xEMU) to assess simulation characteristics. Through iterative testing, this task list evolved to streamline the process needed to efficiently identify a suitable pivot point for a given subject. The developed methodology will be critical for pivot point selection during astronaut training in the ARGOS environment.

Sarah L. Jarvis

Spacesuit Sizing by Multivariate Simulation: Case Study for Liquid Cooling and Ventilation Garment

A technique was developed to assess the fit of spacesuit garment liquid cooling and ventilation garment (LCVG). A fit scoring scheme was built from the spacesuit sizing requirements and guidelines, and the accommodated proportion of the wearer population was estimated from statistically synthesized pseudo population data. The method evaluated different scenarios of LCVG sizing systems including 1) baseline 7-size system, 2) 7-sizes with target body dimensions iteratively adjusted for maximum fit, and 3) 9-sizes with iterative adjustments. Overall, the baseline sizing system showed 81% accommodation rate, while the hypothetical new systems in-tegrating iterative adjustments for 7- and 9-sizes predictively indicated that accommodation could improve up to 92 and 97%. The proposed method provided a structured metric to quantify fit performance of a garment sizing system, which can be further applied to different spacesuit component, PPE and garment designs.

Han Kim