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Chung, William W. Y.

Publications and source records attributed to Chung, William W. Y..

Visual Cueing Effects Investigation for a Hovering Task

In simulators, as in actual aircraft, pilots conduct their missions according to perceived vehicle performance and spatial orientation from out-the-window (OTW) information. Ground-based flight simulations rely upon computer-generated OTW visual scenes. The realism and fidelity of a specific OTW simulation therefore has a significant impact on mission effectiveness. This study investigates effects of three visual parameters of the computer-generated image system (field-of-view, collimation, and resolution) on a disturbance-rejection hovering task. Pilots' performance and workload were studied under the following conditions: collimated optics vs. noncollimated optics, wide field-of-view (FOV) vs. narrow FOV, and higher resolution vs. lower resolution. Subjects were instructed to maintain a station-keeping position during disturbances while piloting an uncoupled four degrees-of-freedom (DOF) helicopter model, which had a satisfactory rate-command system in pitch and roll axes and ideal heading and altitude hold. Display collimation and FOV were found to have significant effects on pilots performance and subjective their subjective perception of visual cueing quality.

Chung, William W. Y.↗

Pilot-Induced Oscillation Prediction With Three Levels of Simulation Motion Displacement

Simulator motion platform characteristics were examined to determine if the amount of motion affects pilot-induced oscillation (PIO) prediction. Five test pilots evaluated how susceptible 18 different sets of pitch dynamics were to PIOs with three different levels of simulation motion platform displacement: large, small, and none. The pitch dynamics were those of a previous in-flight experiment, some of which elicited PIOs These in-flight results served as truth data for the simulation. As such, the in-flight experiment was replicated as much as possible. Objective and subjective data were collected and analyzed With large motion, PIO and handling qualities ratings matched the flight data more closely than did small motion or no motion. Also, regardless of the aircraft dynamics, large motion increased pilot confidence in assigning handling qualifies ratings, reduced safety pilot trips, and lowered touchdown velocities. While both large and small motion provided a pitch rate cue of high fidelity, only large motion presented the pilot with a high fidelity vertical acceleration cue.

Schroeder, Jeffery A.↗

Investigation of the Effectiveness of Dynamic Seat in a Black Hawk Flight Simulation

Low cost alternatives have been sought to provide motion cues in ground-based flight simulators to meet mission objectives. The ability to provide high frequency vibrations makes the dynamic seat attractive to helicopter training applications. Previous studies have found that dynamic seat does enhance the realism of the cockpit and affect pilots' workload. This investigation, conducted under the auspices of the Joint Shipboard Helicopter Integration Process (JSHIP), is using a three degree-of-freedom dynamic seat, i.e., heave, surge, and sway, with limited travels in a research simulator configured as a UH-60 Black Hawk at NASA Ames Research Center. The seat's effectiveness is studied using hover, landing, pirouette, bob-up/bob-down, sidestep, and acceleration/deceleration maneuvers. Seat commands consist of constant vibrations in heave and sway which provide the fundamental vibratory cues. Pilot station accelerations and collective controls provide onset and sustained commands. In addition, transient effects due to translational-lift, collective; and normal acceleration are produced by regulating the magnitude and frequency that depend on the rotor rpm. Results are compared to flight test data and two other ground-based motion systems configurations, i.e., a motion condition with very large motion travels and a motion condition that is comparable with commercial simulator travels. Both subjective and objective data will be analyzed to determine the significance of the motion cueing effect in each system for selected maneuvers.

Chung, William W. Y.↗

Moving base simulation of an ASTOVL lift-fan aircraft

Using a generalized simulation model, a moving-base simulation of a lift-fan short takeoff/vertical landing fighter aircraft was conducted on the Vertical Motion Simulator at Ames Research Center. Objectives of the experiment were to (1) assess the effects of lift-fan propulsion system design features on aircraft control during transition and vertical flight including integration of lift fan/lift/cruise engine/aerodynamic controls and lift fan/lift/cruise engine dynamic response, (2) evaluate pilot-vehicle interface with the control system and head-up display including control modes for low-speed operational tasks and control mode/display integration, and (3) conduct operational evaluations of this configuration during takeoff, transition, and landing similar to those carried out previously by the Ames team for the mixed-flow, vectored thrust, and augmentor-ejector concepts. Based on results of the simulation, preliminary assessments of acceptable and borderline lift-fan and lift/cruise engine thrust response characteristics were obtained. Maximum pitch, roll, and yaw control power used during transition, hover, and vertical landing were documented. Control and display mode options were assessed for their compatibility with a range of land-based and shipboard operations from takeoff to cruise through transition back to hover and vertical landing. Flying qualities were established for candidate control modes and displays for instrument approaches and vertical landings aboard an LPH assault ship and DD-963 destroyer. Test pilot and engineer teams from the Naval Air Warfare Center, Boeing, Lockheed, McDonnell Douglas, and the British Defence Research Agency participated in the program.

Chung, William W. Y.↗