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Childs, Hank

Publications and source records attributed to Childs, Hank.

At least 37 records · Page 2

XVis: Visualization for the Extreme-Scale Scientific Computation Ecosystem (Final Report)

Scientific computing is no longer be purely about how fast computations can be performed. Energy constraints, processor changes, and I/O limitations necessitate significant changes in both the software applications used in scientific computation and the ways in which scientists use them. Components for modeling, simulation, analysis, and visualization must work together in a computational ecosystem, rather than working independently as they have in the past. The XVis project provides the necessary research and infrastructure for scientific discovery in this new computational ecosystem by addressing four interlocking challenges: emerging processor technology, in situ integration, usability, and proxy analysis. This report reviews the accomplishments of the XVis project to prepare scientific visualization for Exascale computing.

97 MATHEMATICS AND COMPUTING↗

XVis: Visualization for the Extreme-Scale Scientific Computation Ecosystem. Final Report

Scientific computing is no longer be purely about how fast computations can be performed. Energy constraints, processor changes, and I/0 limitations necessitate significant changes in both the software applications used in scientific computation and the ways in which scientists use them. Components for modeling, simulation, analysis, and visualization must work together in a computational ecosystem, rather than working independently as they have in the past. The XVis project provides the necessary research and infrastructure for scientific discovery in this new computational ecosystem by addressing four interlocking challenges: emerging processor technology, in situ integration, usability, and proxy analysis. This report reviews the accomplishments of the XVis project to prepare scientific visualization for Exascale computing.

97 MATHEMATICS AND COMPUTING↗

Thin-Threads: An Approach for History-Based Monte Carlo on GPUs

A graphics processing unit (GPU) has become a core technology for modern supercomputers. Applications that once ran on supercomputers are being forced to make significant changes to their designs to utilize these new machines. This paper introduces the concept of Thin-Threads as a method for history-based Monte Carlo transport applications on GPUs. The key principles behind Thin-Threads are light memory usage and communication and managing data race issues via atomics. We show that we can achieve a 10x speedup when moving from the traditional method to Thin-Threads on GPUs. Additionally, we demonstrate the viability of the Thin-Threads model at scale for GPU and CPU platforms.

97 MATHEMATICS AND COMPUTING↗

A Scalable Hybrid Scheme for Ray-Casting of Unstructured Volume Data

We present an algorithm for parallel volume rendering that is a hybrid between classical object order and image order techniques. The algorithm operates on unstructured grids (and structured ones), and thus can deal with block boundaries interleaving in complex ways. It also deals effectively with cases that are prone to load imbalance, i.e., cases where cell sizes differ dramatically, either because of the nature of the input data, or because of the effects of the camera transformation. The algorithm divides work over resources such that each phase of its processing is bounded in the amount of computation it can perform. We demonstrate its efficacy through a series of studies, varying over camera position, data set size, transfer function, image size, and processor count. At its biggest, our experiments scaled up to 8,192 processors and operated on data sets with more than one billion cells. In total, we find that our hybrid algorithm performs well in all cases. This is because our algorithm naturally adapts its computation based on workload, and can operate like either an object order technique or an image order technique in scenarios where those techniques are efficient.

97 MATHEMATICS AND COMPUTING↗

Comparing the Efficiency of In Situ Visualization Paradigms at Scale

This work compares the two major paradigms for doing in situ visualization: in-line, where the simulation and visualization share the same resources, and in-transit, where simulation and visualization are given dedicated resources. Our runs vary many parameters, including simulation cycle time, visualization frequency, and dedicated resources, to study how tradeoffs change over configuration. In particular, we consider simulations as large as 1,024 nodes (16,384 cores) and dedicated visualization resources with as many as 512 nodes (8,192 cores). We draw conclusions about when each paradigm is superior, such as in-line being superior when the simulation cycle time is very fast. Surprisingly, we also find that in-transit can minimize the total resources consumed for some configurations, since it can cause the visualization routines to require fewer overall resources when they run at lower concurrency. For example, one of our scenarios finds that allocating 25% more resources for visualization allows the simulation to run 61% faster than its in-line comparator. Finally, we explore various models for quantifying the cost for each paradigm, and consider transition points when one paradigm is superior to the other. Our contributions inform design decisions for simulation scientists when performing in situ visualization.

Kress, James M.↗

STDA05-18 P6 Milestone Delivery

The following table provides evidence for each implemented feature with links to the completed merge requests (evidence that the implementation is merged into the master branch) and a link to the excerpt from the VTK-m User's Guide documenting the feature

97 MATHEMATICS AND COMPUTING↗

In Situ Visualization for Computational Science

In situ visualization, i.e., visualizing simulation data as it is generated, is an emerging processing paradigm in response to trends in the area of high-performance computing. This paradigm holds great promise in its ability to access increased spatio-temporal resolution and leverage extensive computational power. However, the paradigm is also widely viewed as limiting when it comes to exploration-oriented use cases and further will require visualization systems to become more and more complicated and constrained. Additionally, there are many open research topics within situ visualization. The Dagstuhl seminar 18271 "In Situ Visualization for Computational Science" brought together researchers and practitioners from three communities (computational science, high-performance computing, and scientific visualization) to share interesting findings, to identify lines of open research, and to determine a medium-term research agenda that addresses the most pressing problems. This report summarizes the outcomes and findings of the seminar.

Computational Science↗

In Situ Visualization for Computational Science (Dagstuhl Seminar 18271)

In situ visualization, i.e., visualizing simulation data as it is generated, is an emerging processing paradigm in response to trends in the area of high-performance computing. This paradigm holds great promise in its ability to access increased spatio-temporal resolution and leverage extensive computational power. However, the paradigm is also widely viewed as limiting when it comes to exploration-oriented use cases and further will require visualization systems to become more and more complicated and constrained. Additionally, there are many open research topics with in situ visualization. The Dagstuhl seminar 18271 “In Situ Visualization for Computational Science” brought together researchers and practitioners from three communities (computational science, high-performance computing, and scientific visualization) to share interesting findings, to identify lines of open research, and to determine a medium-term research agenda that addresses the most pressing problems. This report summarizes the outcomes and findings of the seminar.

97 MATHEMATICS AND COMPUTING↗

DPP-PMRF: Rethinking Optimization for a Probabilistic Graphical Model Using Data-Parallel Primitives

We present a new parallel algorithm for probabilistic graphical model optimization. The algorithm relies on data-parallel primitives (DPPs), which provide portable performance over hardware architecture. We evaluate results on CPUs and GPUs for an image segmentation problem. Compared to a serial baseline, we observe runtime speedups of up to 13X (CPU) and 44X (GPU). We also compare our performance to a reference, OpenMP-based algorithm, and find speedups of up to 7X (CPU).

97 MATHEMATICS AND COMPUTING↗

In Situ Visualization for Computational Science

In situ visualization, i.e., visualizing simulation data as it is generated, is an emerging processing paradigm in response to trends in the area of high-performance computing. This paradigm holds great promise in its ability to access increased spatio-temporal resolution and leverage extensive computational power. However, the paradigm is also widely viewed as limiting when it comes to exploration-oriented use cases and further will require visualization systems to become more and more complicated and constrained. Additionally, there are many open research topics with in situ visualization. The Dagstuhl seminar 18271 "In Situ Visualization for Computational Science" brought together researchers and practitioners from three communities (computational science, high-performance computing, and scientific visualization) to share interesting findings, to identify lines of open research, and to determine a medium-term research agenda that addresses the most pressing problems. This report summarizes the outcomes and findings of the seminar.

Bauer, Andy↗

Data Reduction Techniques for Simulation, Visualization and Data Analysis

Data reduction is increasingly being applied to scientific data for numerical simulations, scientific visualizations, and data analyses. It is most often used to lower I/O and storage costs, and sometimes to lower in-memory data size as well. With this work, we consider five categories of data reduction techniques based on their information loss: 1) truly lossless, 2) near lossless, 3) lossy, 4) mesh reduction, and 5) derived representations. We then survey available techniques in each of these categories, summarize their properties from a practical point of view, and discuss relative merits within a category. We believe, in total, this work will enable simulation scientists and visualization/data analysis scientists to decide which data reduction techniques will be most helpful for their needs.

97 MATHEMATICS AND COMPUTING↗