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Chappell, Steven P.

Publications and source records attributed to Chappell, Steven P..

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Life Sciences Implications of Lunar Surface Operations

The purpose of this report is to document preliminary, predicted, life sciences implications of expected operational concepts for lunar surface extravehicular activity (EVA). Algorithms developed through simulation and testing in lunar analog environments were used to predict crew metabolic rates and ground reaction forces experienced during lunar EVA. Subsequently, the total metabolic energy consumption, the daily bone load stimulus, total oxygen needed, and other variables were calculated and provided to Human Research Program and Exploration Systems Mission Directorate stakeholders. To provide context to the modeling, the report includes an overview of some scenarios that have been considered. Concise descriptions of the analog testing and development of the algorithms are also provided. This document may be updated to remain current with evolving lunar or other planetary surface operations, assumptions and concepts, and to provide additional data and analyses collected during the ongoing analog research program.

Chappell, Steven P.↗

Results and Lessons Learned from Performance Testing of Humans in Spacesuits in Simulated Reduced Gravity

The Apollo lunar EVA experience revealed challenges with suit stability and control-likely a combination of mass, mobility, and center of gravity (CG) factors. The EVA Physiology, Systems and Performence (EPSP) Project is systematically working with other NASA projects, labs, and facilities to lead a series of studies to understand the role of suit mass, weight, CG, and other parameters on astronaut performance in partial gravity environments.

Chappell, Steven P.↗

Lessons Learned from Performance Testing of Humans in Spacesuits in Simulated Reduced Gravity

Introduction: The overarching objective of the Integrated Suit Test (IST) series is to evaluate suited human performance using reduced-gravity analogs and learn what aspects of an EVA suit system affect human performance. For this objective to be successfully achieved, the testing methodology should be valid and reproducible, and the partial-gravity simulations must be as accurate and realistic as possible. Objectives: To highlight some of the key lessons learned about partial-gravity analogs and testing methodology, and to suggest considerations for optimizing the effectiveness and quality of results of future tests. Methods: Performance testing of suited and unsuited subjects was undertaken in different reduced-gravity analogs including the Space Vehicle Mockup Facility s Partial Gravity Simulator (POGO), parabolic flight on the C-9 aircraft, underwater environments including NASA s Extreme Environment Mission Operations (NEEMO) and the Neutral Buoyancy Lab (NBL), and in field analogs including Desert Research and Technology Studies (RATS), the Haughton Mars Project (HMP), and the JSC Rock Pile. Subjects performed level walking, incline/decline walking, running, shoveling, picking up and transferring rocks, kneeling/standing, and task boards. Lessons Learned Analogs: No single analog will properly simulate all aspects of the true partial-gravity environment. The POGO is an ideal environment from the standpoint that there are no time limits or significant volumetric constraints, but it does have several limitations. It allows only 2 translational degrees of freedom (DOF) and applies true partial-gravity offload only through the subject s center of gravity (CG). Also, when a subject is doing non-stationary tasks, significant overhead inertia from the lift column seems to have a negative impact on performance. Parabolic flight allows full translational and rotational DOF and applies offload to all parts of the body, but the simulation lasts less than 30 seconds. When this is coupled with the volumetric constraints of the plane, both task selection and data collection options are significantly limited. The underwater environments also allow all 6 DOF and allow off-loading to be applied throughout the body, but the data collection capabilities are limited to little more than subjective ratings. In addition, water drag negatively affects performance of tasks requiring dynamic motion. Field analogs provide the ability to simulate lunar terrain and more realistic mission-like objectives, but all of them operate at 1-g, so suited human performance testing generally must utilize a reduced-mass or "mockup" suit, depending on study objectives. In general, the ground-based overhead-suspension partial-gravity analogs like POGO allow the most diverse data collection methods possible while still simulating partial gravity. However, as currently designed, the POGO has significant limitations. Design of the Active Response Gravity Offload System (ARGOS) has begun and is focusing on adding full x,y,z translational DOF, improved offload accuracy, increased lift capacity, and active control of the x and y axes to minimize offload system inertia. Additionally, a new gimbal is being designed to reduce mass and inertia and to be able to work with different suits, as the current gimbal only supports suited testing with the Mark III Technology Demonstrator Suit (MKIII).

Norcross, Jason R.↗

The Effect of Center of Gravity and Anthropometrics on Human Performance in Simulated Lunar Gravity

NASA EVA Physiology, Systems and Performance (EPSP) Project at JSC has been investigating the effects of Center of Gravity and other factors on astronaut performance in reduced gravity. A subset of the studies have been performed with the water immersion technique. Study results show correlation between Center of Gravity location and performance. However, data variability observed between subjects for prescribed Center of Gravity configurations. The hypothesis is that Anthropometric differences between test subjects could be a source of the performance variability.

Mulugeta, Lealem↗

The Effect of Center of Gravity and Anthropometrics on Human Performance in Simulated Lunar and Mars Gravity

Drawing from the experiences of the Apollo missions, it is evident that the off nominal center of gravity (CG) induced by the portable life support system (PLSS) had significant impact on the locomotion stability of the crew. This in turn is believed to have been a major contributor to the high numbers of falls and high metabolic rates experienced by the crew, and thus significantly hampered the crew s performance. With this in mind, the EVA Physiology, Systems and Performance (EPSP) group at the NASA Johnson Space Center (JSC) has been conducting tests to assess how spacesuit CG location impacts human performance in simulated lunar and Mars gravity. The results acquired to date show correlations between CG location and performance. However, noticeable variations in the performance data have been observed across subjects for fixed CG configurations. Consequently, it was hypothesized that this variability may be attributed to the anthropometrics of the different test subjects. It was further hypothesized that trunk-to-height ratio (THR) may be directly correlated to performance in reduced gravity; i.e. subjects with increased THR may have increased performance. To test this hypothesis, lunar and Mars gravity test data acquired over three years during NASA Neural Buoyancy Lab (NBL) tests and NASA Extreme Environment Missions Operation (NEEMO) missions were analyzed against THR, height, trunk length, and subject body mass/weight. The results of the study supported the hypothesis relating THR and performance, while the other three anthropometric parameters did not provide consistent correlations with performance. This in turn suggests that human performance in reduced gravity may be more dependent on anthropometric proportions than on body segment lengths and mass/weight.

Mulugeta, Lealem↗

Effect of Changing Weight and Mass on Human Performance in a Lunar Prototype Spacesuit

Physical effort, compensation, and controllability in a spacesuit can be affected by suit mass and gravity level. Because of limitations in certain reduced-gravity simulators and the finite selection of lunar prototype suits, it is difficult to ascertain how a change in suit mass affects suited human performance. One method of simulating a change in mass is to vary the total gravity-adjusted weight (TGAW), which is defined as the sum of the suit mass and subject mass, multiplied by the gravity level. PURPOSE: To determine if two methods of changing TGAW during parabolic flight - changing suit mass or gravity level - affect subjective ratings of suited human performance equally. METHODS: A custom weight support structure was connected to a lunar prototype spacesuit, allowing the addition of mass to the suit while maintaining a near-constant center of mass. In the varied-weight (VW) series, suit mass (120 kg) was constant at 0.1 G, 0.17 G, and 0.3 G, yielding TGAWs of 196, 333, and 588 N, assuming an 80-kg subject. In the varied-mass (VM) series, gravity level was constant at 0.17 G and suit mass was 89, 120, and 181 kg, yielding TGAWs of 282, 333, and 435 N. The 333 N condition was common to both series. Direct comparison was not possible due to limited adjustability of suit mass and limited options for parabolic profiles. Five astronaut subjects (80.3 11.8 kg) completed 4 different tasks (walk, bag pickup, lunge, and shoveling) in all conditions and provided ratings of perceived exertion (RPE) and the gravity compensation and performance scale (GCPS) upon completion of each task. RESULTS: Where VM and VW series overlapped, RPE and GCPS trendlines were similar. Mean RPE and GCPS at 333 N was 8.4 and 3.7. Mean RPE and GCPS for VM was 7.8 and 3.8 for 282 N and 9.8 and 4.1 for 435 N. Extrapolation of the VM trend to match VW TGAWs 196 and 588 N predicts an RPE of 6.5 and 12.3 and GCPS of 4.4 and 5.9, whereas the measured VW values for RPE were 8.1 and 9.8 and GCPS were 4.4 and 3.7. CONCLUSION: Modeling a change in suit mass by altering weight alone may be an adequate simulation through a limited range when looking at gross metrics of subjective suited human performance. Whether altering weight alone will be sufficient for more precise metrics of human performance, and across a wider range of activities, still needs further study.

Norcross, Jason R.↗

Effect of Changing the Center of Gravity on Human Performance in Simulated Lunar Gravity

Subjective measures of physical exertion, compensation, and controllability while performing tasks in simulated reduced gravity can be affected by changing the center of gravity (CG) of the overall system. The CG of the overall system is defined as the combined CG of the subject, the spacesuit, and the equipment required to change the CG. PURPOSE: To determine if changing the CG affects subjective ratings of suited human performance in simulated lunar gravity. METHODS: A custom weight support structure interfaced with the lunar prototype spacesuit, allowing manipulation of the CG. Weight locations to alter CG were based on a reference subject (81.6 kg, 182.9 cm). Six subjects (80.0 +/- 10.6 kg, 182.3 +/- 6.2 cm) completed 4 tasks (walking, kneel/stand, rock pickup, and shoveling) with system CG at 3 different locations (B=4.8/1.0, C=7.6/14.4, and P=11.2/20.1 cm aft/above the standard subject?s CG). Lunar gravity (0.17-g) was simulated by parabolic flight. Suited testing was performed at 29.6 kPa with a combined suit and structure mass of 181 kg. In all conditions, subjects provided ratings of perceived exertion (RPE) and the gravity compensation and performance scale (GCPS) upon completion of each task. RESULTS: Mean RPE and GCPS were highest at P for all tasks. Variability was greatest at B and lowest at C, and large variations between subjects at the same CG existed for both RPE and GCPS. These trends were not consistent with results from unsuited CG studies performed in other underwater and overhead suspension lunar gravity simulations. CONCLUSION: Modifying CG during suited testing at lunar gravity seems to affect subjective human performance. However, variation in subjective ratings at a given CG location indicates that further study is needed to determine the interactions among lunar gravity simulation, system CG, system mass, and subject characteristics such as anthropometry, strength, and fitness.

Chappell, Steven P.↗

Results and Lessons Learned from Performance Testing of Humans in Spacesuits in Simulated Reduced Gravity

NASA's Constellation Program has plans to return to the Moon within the next 10 years. Although reaching the Moon during the Apollo Program was a remarkable human engineering achievement, fewer than 20 extravehicular activities (EVAs) were performed. Current projections indicate that the next lunar exploration program will require thousands of EVAs, which will require spacesuits that are better optimized for human performance. Limited mobility and dexterity, and the position of the center of gravity (CG) are a few of many features of the Apollo suit that required significant crew compensation to accomplish the objectives. Development of a new EVA suit system will ideally result in performance close to or better than that in shirtsleeves at 1 G, i.e., in "a suit that is a pleasure to work in, one that you would want to go out and explore in on your day off." Unlike the Shuttle program, in which only a fraction of the crew perform EVA, the Constellation program will require that all crewmembers be able to perform EVA. As a result, suits must be built to accommodate and optimize performance for a larger range of crew anthropometry, strength, and endurance. To address these concerns, NASA has begun a series of tests to better understand the factors affecting human performance and how to utilize various lunar gravity simulation environments available for testing.

Chappell, Steven P.↗