Engineering PapersSearch

Engineering topics

Burleigh, Scott

Publications and source records attributed to Burleigh, Scott.

At least 73 records · Page 4

DTN [Delay-Tolerant Networking]

This viewgraph presentation provides an overview of delay tolerant networking as it relates to deep space communication.

delay-tolerant network

Overview of AMS (CCSDS Asynchronous Message Service)

This viewgraph presentation gives an overview of the Consultative Committee for Space Data Systems (CCSDS) Asynchronous Message Service (AMS). The topics include: 1) Key Features; 2) A single AMS continuum; 3) The AMS Protocol Suite; 4) A multi-continuum venture; 5) Constraining transmissions; 6) Security; 7) Fault Tolerance; 8) Performance of Reference Implementation; 9) AMS vs Multicast (1); 10) AMS vs Multicast (2); 11) RAMS testing exercise; and 12) Results.

asynchronous

Content-Based Networking: DTN, AMS, Sharednet

A detailed viewgraph presentation on DTN, AMS, and Sharednet content-based networking is shown. The contents include: 1) DARPA Content-Based Networking Summary of Requirements; 2) Concept; 3) Key Features of AMS; 4) Overview of Sharednet; 5) SharedNet Deployment History; 6) SharedNet AMS DTN; 7) Detailed Structure; and 8) Bottom line.

DTN

Autonomous Congestion Control in Delay-Tolerant Networks

This presentation highlights communication congestion control in delay-tolerant networks (DTNs). Large-scale future space exploration will offer complex communication challenges that may be best addressed by establishing a network infrastructure. However, current internet techniques for congestion control are not well suited for operation of a network over interplanetary distances. An alternative, delay-tolerant technique for congestion control in a delay-tolerant network is presented. A simple DTN was constructed and an experimental congestion control mechanism was applied. The mechanism appeared to be effective and each router was able to make its bundle acceptance decisions autonomously. Future research will examine more complex topologies and alternative bundle acceptance rules that might enhance performance.

congestion control

Autonomous Congestion Control in Delay-Tolerant Networks

Congestion control is an important feature that directly affects network performance. Network congestion may cause loss of data or long delays. Although this problem has been studied extensively in the Internet, the solutions for Internet congestion control do not apply readily to challenged network environments such as Delay Tolerant Networks (DTN) where end-to-end connectivity may not exist continuously and latency can be high. In DTN, end-to-end rate control is not feasible. This calls for congestion control mechanisms where the decisions can be made autonomously with local information only. We use an economic pricing model and propose a rule-based congestion control mechanism where each router can autonomously decide on whether to accept a bundle (data) based on local information such as available storage and the value and risk of accepting the bundle (derived from historical statistics). Preliminary experimental results show that this congestion control mechanism can protect routers from resource depletion without loss of data.

delay-tolerant networking

Deep Space Internet

Explore the source record for details and available documents.

delay-tolerant network (DTN)

Scalable collaborative risk management technology for complex critical systems

We describe here our project and plans to develop methods, software tools, and infrastructure tools to address challenges relating to geographically distributed software development. Specifically, this work is creating an infrastructure that supports applications working over distributed geographical and organizational domains and is using this infrastructure to develop a tool that supports project development using risk management and analysis techniques where the participants are not collocated.

requirements prioritization

Software Implements a Space-Mission File-Transfer Protocol

CFDP is a computer program that implements the CCSDS (Consultative Committee for Space Data Systems) File Delivery Protocol, which is an international standard for automatic, reliable transfers of files of data between locations on Earth and in outer space. CFDP administers concurrent file transfers in both directions, delivery of data out of transmission order, reliable and unreliable transmission modes, and automatic retransmission of lost or corrupted data by use of one or more of several lost-segment-detection modes. The program also implements several data-integrity measures, including file checksums and optional cyclic redundancy checks for each protocol data unit. The metadata accompanying each file can include messages to users application programs and commands for operating on remote file systems.

Rundstrom, Kathleen

Protocol for a Delay-Tolerant Data-Communication Network

As its name partly indicates, the Delay-Tolerant Networking (DTN) Bundle Protocol is a protocol for delay-tolerant transmission of data via communication networks. This protocol was conceived as a result of studies of how to adapt Internet protocols so that Internet-like services could be provided across interplanetary distances in support of deep-space exploration. The protocol, and software to implement the protocol, is being developed in collaboration among experts at NASA's Jet Propulsion Laboratory and other institutions. No current Internet protocols can accommodate long transmission delay times or intermittent link connectivity. The DTN Bundle Protocol represents a departure from the standard Internet assumption that a continuous path is available from a host computer to a client computer: It provides for routing of data through networks that may be disjointed and may be characterized by long transmission delays. In addition to networks that include deepspace communication links, examples of such networks include terrestrial ones within which branches are temporarily disconnected. The protocol is based partly on the definition of a message-based overlay above the transport layers of the networks on which it is hosted.

Torgerson, Jordan

Visualization experiences and issues in Deep Space Exploration

The panelists will discuss their experiences in collecting data in deep space, transmitting it to Earth, processing and visualizing it here, and using the visualization to drive the continued mission. This closes the loop, making missions more responsive to their environment, particularly in-situ operations on planetary surfaces and within planetary atmospheres.

visualization

The Interplanetary Internet: a communications infrastructure for Mars exploration

A strategy is being developed whereby the current set of internationally standardized space data communications protocols can be incrementally evolved so that a first version of an operational "Interplanetary Internet" is feasible by the end of the decade. This paper describes its architectural concepts, discusses the current set of standard space data communications capabilities that exist to support Mars exploration and reviews proposed new developments. We also speculate that these current capabilities can grow to support future scenarios where human intelligence is widely distributed across the Solar System and day-to-day communications dialog between planets is routine. c2003 American Institute of Aeronautics and Astronautics. Published by Elsevier Science Ltd. All rights reserved.

Internet/standards

Asynchronous Message Passing in the JPL Flight System Testbed

The flight mission simulation software in the Jet Propulsion Laboratory's Flight System Testbed (FST) is a heterogeneous, distributed system that is built on an interprocess communication model of asynchronous message passing rather than remote procedure calls (RPCs). The reasoning behind this design decision is discussed; the mechanism used to implement it (.

message passing RPC interprocess communication dis

Remote Objects Message Exchange (ROME)

The performance of a single program running on a single processor is limited by the character of the processor. Moreover, the cost and difficulty of developing and sustaining programs tend to increase as their size and complexity increase. Clearly there ought to be some advantage in partitioning powerful application software in relatively small and simple components that can run in parallel on multiple processors; the software should run faster and it should be cheaper and easier to deploy. Remote Objects Message Exchange (ROME) is an attempt to provide a single relatively simple, universally available abstraction for data communication among C++ objects. It aims to enable the C++ application developer to specify objects' interactions with other objects wholly in terms of the application domain, without concern for details of interprocess communication. Every ROME-compliant object is conceptually a network peer of every other, as if each one were (for example) a separate UNIX process.

processors application software data communication