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Burgin, G. H.

Publications and source records attributed to Burgin, G. H..

Rule-based air combat simulation

An improved version of the Adaptive Maneuvering Logic (AML) program for air-combat maneuvering is discussed. The modifications and improvements incorporated into the AML program are documented.

Burgin, G. H.

Use of sensitivity analysis to predict pilot performance as a function of different displays

A technique for objectively evaluating different displays by sensitivity analysis is described. First, the mathematical model used to analyze static displays is developed. The technique is based on formulating functional relationships between the state variables and the variables observable in the display. The matrix of the partial derivatives of the display variables with respect to the state variables, together with the observer's acuity function, is used to calculate expected errors in the state vector estimation. The technique is expanded by the use of Kalman filtering to process a time series of observation vectors. This provides a tool for analyzing displays of dynamic processes by means of a dynamic display evaluation computer program. Results are reported using this program to simulate an Instrument Landing System approach.

Mout, M. L.

Design of an all-attitude flight control system to execute commanded bank angles and angles of attack

A flight control system for use in air-to-air combat simulation was designed. The input to the flight control system are commanded bank angle and angle of attack, the output are commands to the control surface actuators such that the commanded values will be achieved in near minimum time and sideslip is controlled to remain small. For the longitudinal direction, a conventional linear control system with gains scheduled as a function of dynamic pressure is employed. For the lateral direction, a novel control system, consisting of a linear portion for small bank angle errors and a bang-bang control system for large errors and error rates is employed.

Burgin, G. H.

An adaptive maneuvering logic computer program for the simulation of one-on-one air-to-air combat. Volume 1: General description

A technique for computer simulation of air combat is described. Volume 1 decribes the computer program and its development in general terms. Two versions of the program exist. Both incorporate a logic for selecting and executing air combat maneuvers with performance models of specific fighter aircraft. In the batch processing version the flight paths of two aircraft engaged in interactive aerial combat and controlled by the same logic are computed. The realtime version permits human pilots to fly air-to-air combat against the adaptive maneuvering logic (AML) in Langley Differential Maneuvering Simulator (DMS). Volume 2 consists of a detailed description of the computer programs.

Burgin, G. H.

An adaptive maneuvering logic computer program for the simulation of one-to-one air-to-air combat. Volume 2: Program description

A detailed description is presented of the computer programs in order to provide an understanding of the mathematical and geometrical relationships as implemented in the programs. The individual sbbroutines and their underlying mathematical relationships are described, and the required input data and the output provided by the program are explained. The relationship of the adaptive maneuvering logic program with the program to drive the differential maneuvering simulator is discussed.

Burgin, G. H.

Finite-state machines as elements in control systems.

Demonstration that approximate solutions to certain classes of differential and difference equations can be expressed in form of finite state machines. Based on this result, a finite-state machine model of an adaptive gain changer in an aircraft stability augmentation system is developed. Results of simulated flights using the finite-state machine gain changer are presented.

Burgin, G. H.