A study of the Markov game approach to tactical maneuvering problems
Application of Markov game approach to planar air combat problems
Engineering topics
Publications and source records attributed to Baron, S..
Application of Markov game approach to planar air combat problems
A pilot-vehicle-display model is used to study information and display requirements and the effects on system performance and reliability of pilot-induced randomness, wind gusts, configurational changes, etc. A brief description of a control theoretic systems model is given and its use and validity are demonstrated by applying it in a piloted approach to landing situation. The analysis procedure assumes that the vehicle dynamics are represented by linearized equations of motion.
An optimal control model is used to predict pilot performance in a series of longitudinal hovering tasks. Configurational changes are considered that alter significantly the system response to both control and disturbance inputs. Model predictions of mean-squared performance are compared with measurements obtained in an independent experimental study of the task. In addition, the optimal control model is used to predict describing functions that correspond to the loop closing pilot transfer functions frequently employed in classical multiloop manual control analyses.
Using manned vehicle systems analysis, a model for manual approach to landing is developed. This model is developed and applied in the specific context of a problem of analytical evaluation of a pictorial display for longitudinal control of glide path errors. This makes it possible to discuss the model in concrete terms, and the availability of experimental data provides opportunities for checking the theoretical results obtained.
A computerized analysis procedure, based on a control theoretic model of the human pilot, is used to evaluate display requirements for longitudinal control in the landing approach. The display employed a digitally generated, perspective runway image with a superimposed artificial horizon for pitch indication. System performance measures are obtained for the approach phase of a light aircraft and a DC-8; predictions are made as to the effects of several display modifications. It is found that augmenting the basic display with glide slope reference bars and a velocity aim point yields adequate performance in calm air. Under moderate turbulence, the augmented display appears to be adequate for a DC-8 approach but not for a light aircraft.
Optimal control theory and systems analysis of man machine systems and operator performance prediction model for compensatory tracking tasks are discussed.
Application of differential game theory to aerial combat games
Optimal manual control model of human compensatory tracking response
Human operators instrument-monitoring behavior noting optimal control, information processing, physical limitations, etc
Model for predicting human controller remnant due to underlying psychophysical sources in single display control situations
Mathematical model of human operator as optimal controller and information processor
Integral transformations of static field over aperture to field over planar region for analytical manipulation of holograms
Simulation of pursuit-evasion differential game using variational method, comparing performance of human pilot to optimal pursuer
Variational methods to solve pursuit-evasion differential game
Variational methods used to solve pursuit-evasion differential game and manual control