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Andre, Anthony D.

Publications and source records attributed to Andre, Anthony D..

The Development of an Electronic Aircraft Taxi Navigation Display

This paper describes the development of an electronic aircraft taxi navigation display as part of NASA's Terminal Area Productivity (TAP) Program. The impetus for the development of this specific display, and the TAP program as a whole, is the current bottleneck in surface operations experienced during low-visibility operations. Simply stated, while modern aircraft are equipped to fly and land in low-visibility conditions, they lack the related technology required to allow them to efficiently and safely navigation from the runway to the gate. Pilots under such conditions consequently taxi slower, sometimes get lost and have to stop, and occasionally collide with other aircraft. Based on a review of available display and navigation sensor technologies, and a one-year information requirements study conducted aboard several commercial aircraft flights, it was determined that an electronic aircraft taxi navigation display was the most viable option for improving the efficiency of low-visibility taxi operations. Based on flight deck observations and pilot interviews, previous map display research, other taxi map display efforts, and part-task taxi map research, an advanced taxi navigation display has been developed and is currently being tested. The taxi navigation display is presented as a head-down cockpit display and includes a track-up perspective airport surface view, taxiway, gate and runway labels, ownship position, traffic icons and collision annunciation, graphical route guidance, heading indicator, rotating compass, RVR wedge, stop bars, zoom control, and datalink message window. The development and support for each of the features will be discussed in detail. Additional information is contained in the original extended abstract.

Andre, Anthony D.

Activity Catalog Tool (ACT) user manual, version 2.0

This report comprises the user manual for version 2.0 of the Activity Catalog Tool (ACT) software program, developed by Leon D. Segal and Anthony D. Andre in cooperation with NASA Ames Aerospace Human Factors Research Division, FLR branch. ACT is a software tool for recording and analyzing sequences of activity over time that runs on the Macintosh platform. It was designed as an aid for professionals who are interested in observing and understanding human behavior in field settings, or from video or audio recordings of the same. Specifically, the program is aimed at two primary areas of interest: human-machine interactions and interactions between humans. The program provides a means by which an observer can record an observed sequence of events, logging such parameters as frequency and duration of particular events. The program goes further by providing the user with a quantified description of the observed sequence, through application of a basic set of statistical routines, and enables merging and appending of several files and more extensive analysis of the resultant data.

Segal, Leon D.

Visual cueing aids for rotorcraft landings

The present study used a rotorcraft simulator to examine descents-to-hover at landing pads with one of three approach lighting configurations. The impact of simulator platform motion upon descents to hover was also examined. The results showed that the configuration with the most useful optical information led to the slowest final approach speeds, and that pilots found this configuration, together with the presence of simulator platform motion, most desirable. The results also showed that platform motion led to higher rates of approach to the landing pad in some cases. Implications of the results for the design of vertiport approach paths are discussed.

Johnson, Walter W.

Attention in a multi-task environment

Two experiments used a low fidelity multi-task simulation to investigate the effects of cue specificity on task preparation and performance. Subjects performed a continuous compensatory tracking task and were periodically prompted to perform one of several concurrent secondary tasks. The results provide strong evidence that subjects enacted a strategy to actively divert resources towards secondary task preparation only when they had specific information about an upcoming task to be performed. However, this strategy was not as much affected by the type of task cued (Experiment 1) or its difficulty level (Experiment 2). Overall, subjects seemed aware of both the costs (degraded primary task tracking) and benefits (improved secondary task performance) of cue information. Implications of the present results for computational human performance/workload models are discussed.

Andre, Anthony D.

Compatibility and consistency in display-control systems - Implications for aircraft decision aid design

In this study we contrast display-control movement relations defined in terms of stimulus-response (physical) compatibility with those defined by stimulus-cognitive compatibility, and we relate these findings to the issue of command versus status levels of decision aid support. A second issue addressed is the cost of inconsistency across multiple display-control mappings. Subjects performed a flight control task while responding to one to four analog indicators, formatted as either command or status displays. The results suggest that there is an advantage for the status format when subjects are required to verbally report the state of the indicator(s), but no advantage was found for either format when subjects were required to manually correct the indicated state. The data point to the importance of display-control consistency and suggest that it may even outweigh that of compatibility.

Andre, Anthony D.

Visual cues in flight simulation - An evaluation of stereo effectiveness

The purpose of the present study was to quantify the effects of visual scene information on precision hovering tasks under biocular and stereo viewing conditions in a rotorcraft helmet-mounted display simulator. Four NASA test pilots performed a series of precision hover maneuvers in the context of three different scene contents, two ground textures, and three levels of control configuration difficulty. The results revealed that vertical position variability was greatest when vertical cues were absent, and that patterned ground texture aided hover stability only when other position-reference cues were absent from the scene. The stereo viewing condition showed no uniform advantages over the biocular condition. The results are discussed in terms of their implications for simulator design and qualification.

Johnson, Walter W.

Display formatting techniques for improving situation awareness in the aircraft cockpit

Possible modifications of primary flight instruments for attitude control and navigation were examined including a display perspective, frames of reference, and the incorporation of directional color to enhance visual momentum. A low-fidelity fixed-wing flight simulation was evaluated. It is concluded that situation awareness measured by flight performance and recovery from disorientation events, was best maintained with the planar outside-in display, whereas color coding improved the performance on the planar inside-out display.

Andre, Anthony D.

Compatibility and consistency in aircrew decision aiding

A group of 32 subjects performed a flight-control task while responding to between one and four analog indicators that were formatted as either command or status-decision aid displays. The results obtained indicate the advantage of the status format when subjects are required to verbally support the state of the indicator(s), in part, because the command format 'bypasses' the representation of the indicator's state from which the command was derived. No advantage is noted for either format in the case where the subjects are required to manually correct the state indicated. The importance of consistency in system-design efforts may exceed that of compatibility.

Andre, Anthony D.

S-R compatibility effects with orthogonal stimulus and response dimensions

An experiment was conducted to assess the relative influence of several factors on performance with orthogonal stimulus-response arrays. Subjects responded to the onset of one of three aligned light circles with a press of one of three aligned response keys. The response array was aligned parallel, angled, or orthogonal to the stimulus array. The results indicated that performance with orthogonal arrays is worse than with parallel or angled S-R arrays. For the orthogonal arrangements, the results also indicate that each hand prefers a mapping directly opposite to the other hand, and that this mapping reverses when the orientation of the stimulus and response arrays are transposed. In addition, the results also revealed that the relative costs of orthogonal S-R arrangements are somewhat attenuated when the assigned mapping associates (i.e., colocates) a given display with its closest control.

Andre, Anthony D.